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Thread: Units that aren't too useful....

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  1. #1
    Emperor Siris Member Siris's Avatar
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    Default Re: Units that aren't too useful....

    Quote Originally Posted by Somebody Else
    Gladiators and Arcani do well on walls, either assaulting or defending. Arcani have another use in sieges as well - at the beginning of deployment, as the defenders, stick them outside the wall - and when the enemy has commited its troops to assaulting the walls - the arcani can pop up and do some damage in the rear.
    But how do you put them outside of the wall in deploment! It wont ever allow me to do such a thing, I have to send them out the gate which they'll be in full sight as would any other troop...

    Mainly because I've wanted to do a thing like in the movie Troy, the huge battle where 50,000 greeks stormed Troy, but the Trojans had archers on the walls, and 10-20,000 soliders in the front, so the archers couldnt be attacked, nor the gates battered, so while they hold off & fight the enemy army, the archerse continue to fire without harm! I've wanted to do this tactic badley, but cannot since I cant put my men outside the walls before they enemies march in... since you stated above that you can put the outside of the walls before the battle... how so?

  2. #2
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Units that aren't too useful....

    Siris - you may notice that the red line denoting the limit of your troop placement is a little way outside of the walls - just enough to fit a small unit spread wide in. Double line maximum for stone walls (I think) and four deep for wooden walls. Quite useful when sallying on wooden walls, using phalanxes or whatever - set up the entire line before the battle, as in a field engagement, and go forth. Cavalry and such can't normally fit outside, nor siege units.
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  3. #3
    Member Member RollingWave's Avatar
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    Default Re: Units that aren't too useful....

    Yes the Chinese version is pretty poor (poor translation on top of other problems... i could translate better than they did) but there's no other option... other than buying one over the net ofcourse... but since a. i don't have a credit card and b. i'm way pass the age to ask for things like this from my parents so i have to settle with the chinese version.

    I see ... thx for the input guys. btw... wardogs seem to be a tad bit overeffective IMHO... just try to start one massive brawl then launch the dogs... almost no way u could lose unless ur horriblly outstrengthed. the dogs are super strong if the enemy isn't fighting them head on with a phalanx or strong calvary or something... a tad bit imbal maybe??? oh well i suppose the 2 turn training kinda makes that up.

  4. #4
    Emperor Siris Member Siris's Avatar
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    Default Re: Units that aren't too useful....

    I have tried that though, & it wouldnt let me!



    I will try it out this weekend though.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Units that aren't too useful....

    Hadn't thought about gladiators as flankprotection... Nice one there.
    But wouldn't they become overpowered if you have less troops in the center? I mean then the gladiators would have to fight full enemy units head on, or close to that. At least one could then hope they would stand up to the enemy until the center won, but without the gladiators protection the center might individually be flanked.

    Nice little pull with the Arcani, what kind of units did he send? Not cavalry I take it?
    You may not care about war, but war cares about you!


  6. #6

    Default Re: Units that aren't too useful....

    About the Chinese version, I have not seen it yet.

    Are the menus, etc. all in Chinese or just the rule book?

  7. #7
    Member Member RollingWave's Avatar
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    Default Re: Units that aren't too useful....

    Everything is in chinese except the voice. :/

  8. #8
    Member Member Productivity's Avatar
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    Default Re: Units that aren't too useful....

    Quote Originally Posted by Kraxis
    Hadn't thought about gladiators as flankprotection... Nice one there.
    But wouldn't they become overpowered if you have less troops in the center? I mean then the gladiators would have to fight full enemy units head on, or close to that. At least one could then hope they would stand up to the enemy until the center won, but without the gladiators protection the center might individually be flanked.

    Nice little pull with the Arcani, what kind of units did he send? Not cavalry I take it?
    The gladiators weren't true flank protection, if anything serious had been sent at them they would have been in trouble, they were simply there to skirmish the flanks of the brawl in the middle, allowing my (numberically outnumbered) line to hold and not be lapped around. Remember that he wasn't going to send a full unit out wide to get into a fight with the gladiators, because they would have got chewed by the ballistas.

    The idea was that thecentre would hold, until I could get the cavalry (guarding the ballistas) in to hit them in the back. I needed to put the cavalry out wide, because if I had left the ballistas apparently undefended, it would have been pretty obvious something was up there.

    He sent light cavalry and town militia against the ballistas. His plan was that my cavalry would be forced to commit to attacking one of them, and the other would have a free run at the ballistas. As it was my cavalry mauled his cavalry, and the arcani chewed the militia.

    The line was something like this


    ^_@_______________________@_^
    __**_______g_LLLLL_g_______**__
    ______________aa_______________

    Where ^ are legionary cavalry, @ are arcani, g are gladiators, L are legions (two early, two normal and one urban) and a are archers.

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