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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Get tutorials on request

    I'm looking to expand the 'How To's' thread and make some other longer guides for the forum.

    I wan't your oppinions for what I should do. This is mainly aimed for the better modders, as you will know what is and isn't possible, but what would you (when you first started modding) have liked to have seen in a guide that wasn't there.

    Thx.

  2. #2
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Get tutorials on request

    Unit cards,
    general appearance (buttons etc)


    All I can think of right now...
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  3. #3

    Default Re: Get tutorials on request

    A list of which text files you need to change for new the various things that can be modded. Also a simpler version of the comment files at th start of the text files. That sort of thing
    Careless Orc Costs Lives!

  4. #4
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Get tutorials on request

    How to make a unit available as both a faction unit and a mercenary, using only one unit slot.
    Cogita tute


  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Get tutorials on request

    A basic guide to modding:
    - how files relate to each other
    - what kind of files there are and how they can be edited (dds, cas, tga, etc)
    - how coding works
    - how to mod; step by step!

    Over time the most important modding skill I have gained is the feeling/insight you get. I'm fairly confident I can start modding other games because I now understand how files are setup and relate to each other. The moddable files are arranged logical and I think the most important bit for a new modder is to understand how that logic works.

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Get tutorials on request

    That would be a challange. Obviously, it would be a full guide. I'll see what I can do... Maybe you could give me some more info, like how would it be set out, step by step, or more like the 'Know the files' in the campaign guide.

    I'll also do a unit card one in the How To's

    By the way, don't expect me to churn them out by tomorrow. I'm not making any commitment, I may not begin for weeks, I just want ideas...

  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Get tutorials on request

    Documentation of files
    All the files listed together arranged according to directory structure plus a small explanation. An example:

    \Data
    descr_aerial_map_ground_types.txt
    Contains tables arranged according to climates (not present ones can be added). The tables contain a list of summer/winter textures for the campaignmap.

    \sounds

    \terrain
    No files.
    \aerial_map

    \indicators
    region_borders_general.tga.dds
    Not used.
    region_borders_main_colour.tga.dds
    Not used.
    region_borders_primary.tga.dds
    Used for the borderline between regions on the campaignmap. This is the broad part.
    region_borders_secondary.tga.dds
    Used for the borderline between regions on the campaignmap. This is the smaller part.

    I'll help you out with this one.

    File types

    TXT - Text
    Edit with Notepad. Notepad should already be installed together with Windows.

    DDS - textures

    CAS - model
    Edited with 3DS Max version 6/7. The CAS editor made by Vercingetorix is also needed: link]

    PAK - archive
    Extracted and packed with the PAK extractor made by Vercingetorix: link


    * All tools such as made by Vercingetorix are put together with guides in a single post. This way you only have to update 1 thread when a new version is released. Download links are only provided in that thread. I learned from the M:TW guides that it quickly becomes a mess if you put downlinks all over the place.



    Shall we start with this? We each tackle a few directories and their files. Add a few filetypes and tools inbetween and we will have a very firm base to build upon. Afterall once this is done you only need to provide a link to filetypes and tools when writing a how to guide instead of explaining everything for the 10th time.

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