Documentation of files
All the files listed together arranged according to directory structure plus a small explanation. An example:
\Data
descr_aerial_map_ground_types.txt
Contains tables arranged according to climates (not present ones can be added). The tables contain a list of summer/winter textures for the campaignmap.
\sounds
\terrain
No files.
\aerial_map
\indicators
region_borders_general.tga.dds
Not used.
region_borders_main_colour.tga.dds
Not used.
region_borders_primary.tga.dds
Used for the borderline between regions on the campaignmap. This is the broad part.
region_borders_secondary.tga.dds
Used for the borderline between regions on the campaignmap. This is the smaller part.
I'll help you out with this one.
File types
TXT - Text
Edit with Notepad. Notepad should already be installed together with Windows.
DDS - textures
CAS - model
Edited with 3DS Max version 6/7. The CAS editor made by Vercingetorix is also needed: link]
PAK - archive
Extracted and packed with the PAK extractor made by Vercingetorix: link
* All tools such as made by Vercingetorix are put together with guides in a single post. This way you only have to update 1 thread when a new version is released. Download links are only provided in that thread. I learned from the M:TW guides that it quickly becomes a mess if you put downlinks all over the place.
Shall we start with this? We each tackle a few directories and their files. Add a few filetypes and tools inbetween and we will have a very firm base to build upon. Afterall once this is done you only need to provide a link to filetypes and tools when writing a how to guide instead of explaining everything for the 10th time.
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