I disagree too. Whatever happened to the Rock-paper-scissor scheme?Originally Posted by Simon Appleton
That's because it was abandoned. That's what separated TW from other games in the first place. You can't do it because the units are meant to plow head-on. Why do you think they cranked up the speed in the first place?it is hard to pull off grand manouvres
Here's some of what's missing, from STW (minus expansion pack):
- Vicious fights for the Hill. Defending or attacking, the fight is always on the edge.
- Weather effects. Attack a province in a middle of a
a) Snowstorm/blizzard. The AI is hidden. Formation is always defensive.
b) Heavy rain. Most of the AI is hidden in the forrest and your arrows are considerably weakened. Occasional lightning can help. Trying to extricate a buried army is amazing. ( in RTW, you just plow right through).
- AI hides and divides its forces. You are constantly torn whether to divide your army.
- Limited access to army. You can't pump out units from many province or you'll go broke quickly.
- Routing and Rallying. It is practically impossible to do this since 100s of soldiers are wiped in a couple of seconds. In bridges, you just create a box, let the AI flow through and then charge. Literally, the whole army vaporizes.
- Ranged unit shootouts. Try charging arquebusiers with melee units and they will rout. Attack hidden archers without backup and your melee units will be decimated.
- Better battlemap. They kept talking about huge battlefields, yet you have this tiny area to maneuver in the final product.
Where are these TW hallmarks in RTW? I can let my collosal disappointment of MTW pass, after info on RTW was leaked out. Heck, I even bought VI since I was impressed with RTW.
I'll try out Imperial Glory if RTW is still a dog after the patch. CA seriously need a competition. Right now RTW is a Wargame/Arcade hybrid, it simply doesn't mix.![]()
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