Yes, the historical aversion of horses to camels and elephants is only weakly implemented. The way around this is to individually set the mount effect in each of the cavalry units. I've experimented with setting the mount effect to the negative sum of attack plus charge. If you set it to a single value across the board as CA has done, the heavy cav runs roughshod over everything. The values are set to the lowest common denominators: light cav.Originally Posted by oaty
Amok doesn't work that well. Amok elephants don't seem to cause much trouble for my own army. They should cause havoc. I don't even spike 'em. I just let them run wild until the battle is over.
Variants of amok for cav would work. Shying away and breaking for a time makes sense--out of human control until they rally. Becoming badly disordered from a repelled charge would also work. I think horses should only be able to charge and melee elephants if they have an approriate training level AND high morale at the time.
The reincarnated elephants are beyond explanation. Any unit with a scarce resource like elephants should not get them back...they shouldn't be replaced without retraining in an appropriate province. Camels might also fall under this heading unless the battle occurs in a camel province, although I could more easily accept the idea that the rider was killed/wounded/dismounted and the mount ran off...only to be recovered after the battle.
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