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Thread: VLAD TOTAL WAR mod

  1. #91
    Member Member Riothamus's Avatar
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    Default Re: VLAD TOTAL WAR mod

    thank you Vlad....I'm thoroughly enjoying your mod and I'm sure your next one from BI will be as good.

  2. #92
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    yes now i start work with vlad mod for barb invansion addon and rome total war v 1.3

    some skrins here
    http://www.twcenter.net/forums/showt...t=28960&page=2
    Last edited by vlad 1; 10-05-2005 at 21:11.

  3. #93
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    fraktions in vlad mod for barb invansion addon
    huns
    goths---->(vestgoths and ostgoths)
    sarmatians---->(scythosarmatian tribes)
    vandals----->----->(german vandals tribes)
    franks----->(german franks tribes)
    saxons--->(saxons,angles and utes)
    alemanni------>----->(german alemanni and makromanni tribes)
    sassanids---->(persian SASANID EMPIRE)
    empire_east
    empire_west
    romano_british-----> need change on same fraction... i think this is stupid idea with romano british fraction...
    celts----->(celts and picts tribes)
    burgundii---->(german burgundii tribes)
    lombardi------->(german lombardii tribes)
    roxolani------>(alans and avars)
    ostrogoths------>(german svevs tribes)
    slavs----->east and west slavonic tribes...(i hope this is be my best work)
    berbers------>(berbers and mavrs)
    empire_east_rebels(i try change on arabs rebels)or east rebels....)
    empire_west_rebels
    slave

  4. #94

    Default Re: VLAD TOTAL WAR mod

    kewl ... gonna play the celts then !!!

    keep us posted!

    gretz

    HahnHolio
    In the beginning there was nothing.
    so god said:'let there be light'.
    and there was still nothing,
    but you could see better." style="float:left;margin:0 10px 0 0;" />

  5. #95

    Default Re: VLAD TOTAL WAR mod

    Stravstvouitye Vlad!

    Thank you for your mod!

    The vlad.rar link is broken, Can you fix this?

    Da Spaziera!

    Greek & Russian Orthodoxy is cool!

  6. #96

    Default Re: VLAD TOTAL WAR mod

    Hi again,

    Quick battles don't work in Vlad Total War!

    What's wrong?

    I installed everything like you said Vlad.

    Spaziera!

  7. #97

    Default Re: VLAD TOTAL WAR mod

    hi vlad...

    i'm tring to download your mod but the link does'nt work for me....

    anyway you have the permission to use my map (of the roma immortalis mod 1.2). excuse but i have seen your request in the old topic of RI only today...

    bye.

  8. #98
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    Quick battles don't work in Vlad Total War!
    yes quick battles not work . but sometimes and some battels work

    play in custom battles or in 2 new campaign ( mod for rome ver 1.2)

  9. #99

  10. #100
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    Semproniosabino need your help for reconvert this map for barb addon
    your map for old rome game ( i need for barb addon) can you help me ?? i need only map

  11. #101

    Default Re: VLAD TOTAL WAR mod

    Hi Vlad,

    Thank you, but is the other zip file on filefront the Vlad .rar file?

    Let us know, please.

    Spatsiera!

  12. #102
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    vandal swordsmen -full reskin made by vlad
    german vandal tribes


    german vandal axemen


    german vandal peasant
    soon many new vandal units i change all vandal units in game

  13. #103
    United on Earth Member al'Callaendor's Avatar
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    Default Re : VLAD TOTAL WAR mod

    nice
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  14. #104
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


  15. #105

    Default Re: VLAD TOTAL WAR mod

    Hello Vlad,

    thank you for fixing the downloads, wonderful mod.

    Se efharisto- Greek for "I thank you."

    You are an excellent modder, sir.

    Bye, Bye.

    Oops, I forgot something. When I play your game mod, the units move faster and graphics are smoother than RTW and other mods.
    Sir, can you tell me how I can fix those to be quicker and smoother too, please? Da Spaziera!

    Hellas1
    Last edited by hellas1; 10-27-2005 at 04:44.

  16. #106
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    the units move faster and graphics are smoother than RTW and other mods.
    i think need change unit speed
    and return original txt file preferences

    vandal standart
    Last edited by vlad 1; 10-27-2005 at 10:18.

  17. #107
    Honner et Fidelite Member repman's Avatar
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    Default Re: VLAD TOTAL WAR mod

    Quote Originally Posted by hellas1
    Hi Vlad,

    Thank you, but is the other zip file on filefront the Vlad .rar file?

    Let us know, please.

    Spatsiera!
    Hi Hellas,

    the first zip file: Rome_12_vlad_mod.zip includes
    - vlad mod exe file: execute into the rome folder
    - vlad patch rar file: unzip into the rome folder

    Steps:
    -install Rome
    -patch Rome 1.2
    -vlad mod
    -vlad patch

    the second zip file Rome_12_vlad_mod.zip includes a minimod for the vlad mod above:
    repman_v8 enhancements for vlad mod
    1. zero recruitement: in file export_descr_unit.txt set stat_cost=0
    2. no diplomacy: -in file (magnus campaign folder ) descr_strat.txt delete all diplomats
    at the end of this file you can see the alliances and you can change them
    - in file export_descr_buildings.txt delete all diplomats
    3. siege towers: now not inflammable: better chances for the ai in siege attack
    4. player formations: now sinuhet special from SPQR mod
    AI formations: sinuhet special from SPQR + included darth 8.0 part for siege, ambush and bridge battles
    -> best of both
    5. added landbridges in mundus magnus: africa-sicilia, sicilia-italy,italy-greece,bosperus, gibraltar
    you have to delete the map.rwm file and restart the campaign:mundus magnus
    6. included the high command star system from SPQR mod: imported in the original vlad file export_descr_character_traits.txt the spqr settings
    7. included the burning mod from archer: thread http://www.twcenter.net/forums/forumdisplay.php?f=29

    install rome, patch 1.2, vlad mod, vlad patch, the last repman_v8 file
    save all your old files before importing

    thanks to darth, vlad, lt1956, sinuhet, archer for their great mods

    enjoy

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 5.3 for MTW II 1.2
    All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics

  18. #108

    Default Re: VLAD TOTAL WAR mod

    Thank you sir!

    2 things about your enhancements:
    I. What is zero recruitment all about please & why is that good? Usually a person has to pay. Is this autofixed now that I've downloaded it.
    II. No diplomacy. What is good about this, I thought diplomacy WAS a good thing?

    P.S. How do I change my video settings so they are slower and smooth like in my other mods asthey are in VTW?
    In VTW, the units move quicker and everything is smooother!

    Please Help!

    Thank you for your minimod. I appreciate you.

    Hellas1
    Last edited by hellas1; 10-28-2005 at 06:32.

  19. #109
    Honner et Fidelite Member repman's Avatar
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    Default Re: VLAD TOTAL WAR mod

    Hi Hellas,

    my minimod got his inspiration from the SPQR Mod, the goal is for a more battle oriented game style (just my personal preference):
    1. zero recruitement time: the costs remain the same, but the time for building the units is one turn for player and AI.
    --> faster developped and bigger armys
    2. Diplomacy is not working very well in rome and I 'm personally more interested in total war and not total diplomacy

    Regarding your question about movements:
    - change the settings in the file descr_battle_map_movement_modifiers.txt. This will alter the movement speed of all your units
    - change in preferences.txt the settings for video and graphics if you have problems with your computer performance

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 5.3 for MTW II 1.2
    All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics

  20. #110
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    hunn lider
    and vandal svordsmen

    also soon many new historical right huns units
    and vandals

  21. #111
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    more realistic hunn swordsmen

  22. #112
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod



  23. #113
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    more correct vandal -full reskin made by vlad

  24. #114
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: VLAD TOTAL WAR mod

    gotta love the hun swordsmen... perhaps the swords a tad on the big side tho?

  25. #115
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    ScythoSarmatian fraction - scythian peasant (east ukraine crimea)

    also i correct some fractions
    now fraktions in vlad mod for barb invansion addon:
    huns
    goths---->(Westgoths and Ostgoths)
    sarmatians---->(ScythoSarmatian tribes)
    vandals----->----->(german Vandals tribes)
    franks----->(german Franks tribes)
    saxons--->(Saxons,Angles and Utes)
    alemanni------>----->(german Alemanni and Makromanni tribes)
    sassanids---->(Persian SASSANID EMPIRE)
    empire_east------->EAST ROMAN EMPIRE)
    empire_west ------>(WEST ROMAN EMPIRE)
    romano_british----->celtic tribes (revolt gauls tribes(bagaudi) in gaul and in iberia )
    celts----->(Scoths and Picts tribes)
    burgundii---->(german Burgundii tribes)
    lombardi------->(german Lombardii tribes)
    roxolani------>(Alans and Avars)
    ostrogoths------>(german Svevs tribes)
    slavs----->east and west Slavonic tribes...(i hope this is be my best work)
    berbers------>(Berbers and Mavrs)
    empire_east_rebels( east rebels....)
    empire_west_rebels-----------> I THINK NEED CHANGE THIS FRACTION TOO
    slave
    Last edited by vlad 1; 11-02-2005 at 19:48.

  26. #116
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    сeltic peasants

    some units
    Last edited by vlad 1; 11-03-2005 at 09:06.

  27. #117
    United on Earth Member al'Callaendor's Avatar
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    Default Re : VLAD TOTAL WAR mod

    nice
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  28. #118

    Default Re: VLAD TOTAL WAR mod

    Are those the same celt models used in your last Vlad Total War? BTW Huns look killer!
    Last edited by tuesmall; 11-03-2005 at 04:12.

  29. #119
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod


    woomens fight in horde too
    this unit only for horde (you can't build this unit in soldiers barraks)
    also i heave historical right document - allmost all slavs woomens fight on battlefield like mens (slavs tribes Antes and Sclavines)


    historical right slavonic worier

    (((Are those the same celt models used in your last Vlad Total War? )))
    YES


    slav peasant

    Fraktions in vlad mod for barb invansion addon:

    huns
    goths---->(West Goths and East Goths)
    sarmatians---->(ScythoSarmatian tribes)
    vandals----->----->(german Vandals tribes)
    franks----->(german Franks tribes)
    saxons--->(Saxons,Angles and Utes)
    alemanni------>----->(german Alemanni and Makromanni tribes)
    sassanids---->(Persian SASSANID EMPIRE)
    empire_east------->EAST ROMAN EMPIRE)
    empire_west ------>(WEST ROMAN EMPIRE)
    romano_british----->Сeltic tribes (revolt gauls tribes(bagaudi) in gaul and in iberia )
    celts----->(Scots and Picts tribes)
    burgundii---->(german Burgundii tribes)
    lombardi------->(german Lombardii tribes)
    roxolani------>(Alans and Avars)
    ostrogoths------>(Gepids and Quadi tribes)
    slavs----->------>Slavonic tribes
    berbers------>(Berbers and Maurs)
    empire_east_rebels------>( east rebels....)
    empire_west_rebels
    slave
    Last edited by vlad 1; 11-03-2005 at 20:39.

  30. #120
    Member Member vlad 1's Avatar
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    Default Re: VLAD TOTAL WAR mod

    i corrected start position on this test map start in 378 a.c. end in 750 a.c.

    original map made by Seleukos v 2
    full change made by vlad
    romano-brit = this is revolt celtic tribes
    ostgoths---> gepids and quadi tribes
    vadals on map -horde

    vlad total war logotype for barb addon
    Last edited by vlad 1; 11-05-2005 at 17:46.

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