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  1. #1
    dictator by the people Member caesar44's Avatar
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    Smile mods: history vs gameplay

    hi
    a question
    what is more important in modeling
    is it historical accuracy or gameplay ?
    i prefer the first option 70 to 30


    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

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  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: mods: history vs gameplay

    In my opinion, you need make no compromise. You can have both.
    Cogita tute


  3. #3
    dictator by the people Member caesar44's Avatar
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    Smile Re: mods: history vs gameplay

    ok
    but you know , tw is the best strategy game ever and even so its far away from being historical
    some examples
    1.the celts never had a unified kingdom
    2.the britons and the germans - the same thing
    3.the romans were a unified republic until the civil wars , a period of not more than 40 years
    4.the carthginians had a semi republic and not a monarchy
    5.the "greek states" were not a kingdom but several (many) sity states with different agendas
    ect ect
    so i wish i can have them both...




    "i played my role" (augustus)
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: mods: history vs gameplay

    But, imagine what would happen if they had split up all the smaller nations. For those who aren't very good at the game, they would be limited to the romans. All the other factions would be too hard to play.

  5. #5
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: mods: history vs gameplay

    I thnk personally, a balance between the two, since, even if this is a simulation of tactics and strategy, it is also a game.

    3.the romans were a unified republic until the civil wars , a period of not more than 40 years
    I think a compromise here to merge the realities of pre-civil wars and post civil wars.

    Besides I do play considering that the other two Roman Factions are mine, it just happens that I don't conrol them.

    The game does help in that regard in that when you follow a senate mission to declare war to another faction the Senate and the other two roman Factions will follow as if all 4 were one.

    It also hapened that in my curent Campaign playing as the Scipii, the Brutii had an alliance with the Thracians, and when I attacked them the Brutii did break their alliance, and over a couple of turn even the senate changed their stance towards that faction (simulating lots of debates in the senate and the influence the Scipii had in it at the time).

    So its the little things here that when looked at from a certain angle are actually part of a more global effort. The design does take them under account, and I am happy of that.

    5.the "greek states" were not a kingdom but several (many) sity states with different agendas
    Actually these are Post-Alexander Era Greeks, and there were Kingdoms and not only City States as per the Classical hellenistic Era, roughly 300 years prior to the Game's Timeline.

    As for the Celts, well, even if anachronistic the moment the game starts, lest not forget that Vercingetorix was able to unify the Gauls, so its a Design decision from my perspective as Myrddraal said, it would be very dificult to play the other factions if they were not united.

    And besides, it does open the way for moding ;)
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  6. #6
    dictator by the people Member caesar44's Avatar
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    Smile Re: mods: history vs gameplay

    Quote Originally Posted by Suraknar
    I thnk personally, a balance between the two, since, even if this is a simulation of tactics and strategy, it is also a game.



    I think a compromise here to merge the realities of pre-civil wars and post civil wars.

    Besides I do play considering that the other two Roman Factions are mine, it just happens that I don't conrol them.

    The game does help in that regard in that when you follow a senate mission to declare war to another faction the Senate and the other two roman Factions will follow as if all 4 were one.

    It also hapened that in my curent Campaign playing as the Scipii, the Brutii had an alliance with the Thracians, and when I attacked them the Brutii did break their alliance, and over a couple of turn even the senate changed their stance towards that faction (simulating lots of debates in the senate and the influence the Scipii had in it at the time).

    So its the little things here that when looked at from a certain angle are actually part of a more global effort. The design does take them under account, and I am happy of that.



    Actually these are Post-Alexander Era Greeks, and there were Kingdoms and not only City States as per the Classical hellenistic Era, roughly 300 years prior to the Game's Timeline.

    As for the Celts, well, even if anachronistic the moment the game starts, lest not forget that Vercingetorix was able to unify the Gauls, so its a Design decision from my perspective as Myrddraal said, it would be very dificult to play the other factions if they were not united.

    And besides, it does open the way for moding ;)

    ok
    about the greek cities
    in the post alexander era the greeks had several semi republics like the aetolian alliance , achaean alliance , lacedaemonian alliance , athens ect
    they were not monarchic
    vercingetotix united only the independant celtic tribs and only for 2 to 3 years
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  7. #7
    dictator by the people Member caesar44's Avatar
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    Smile Re: mods: history vs gameplay

    Quote Originally Posted by Myrddraal
    But, imagine what would happen if they had split up all the smaller nations. For those who aren't very good at the game, they would be limited to the romans. All the other factions would be too hard to play.
    why ?
    you still have the eastern empires , the numidians and the carthaginians
    beside , the harder the play will be - the better
    historicaly , establishing an empire from a small tribe is very very hard
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  8. #8

    Default Re: mods: history vs gameplay

    Quote Originally Posted by caesar44
    why ?
    you still have the eastern empires , the numidians and the carthaginians
    beside , the harder the play will be - the better
    historicaly , establishing an empire from a small tribe is very very hard
    Huh why? Ever heard of Cyrus the Great?
    Ever heard of Gengis Khan?

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