Results 1 to 30 of 84

Thread: Patch Readme now available

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Patch Readme now available

    Looks promising so far :)

    I'm just disappointed that bribing is only doubled (honestly, ten times bigger would be adequate), and that no action was taken to diminish the insane flow of money you can get quickly.

    I strongly hope also that diplomacy was tweaked quite a bit to make it worthwile.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  2. #2
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Patch Readme now available

    Yet another post by Obake Date...

    http://p223.ezboard.com/fshoguntotal...art=61&stop=80

    Re: Patch Details
    --------------------------------------------------------------------------------
    I've had dawn battles Prometheus. No sunset battles yet though, although this is more likely due to random happenstance than anything else. I HAVE had late afternoon battles as well. Point being that the time of battles IS varied.

    There are a few things in the patch that are going to have a HUGE overall impact on battles. First and foremost is the resolution of the Pri/Sec bug. That alone will make a big difference. It will also require a bit more micromanagment in some cases, particularly with dual weapon, non-ranged cavalry. Secondly is a fix that CA implemented in the use of shields. This was something that the community didn't pick up on, but many units were not using their shields correctly, in particular when marching. This made them exceptionally vulnerable to arrow fire. This change is going to make ranged fire less overwhelming. It will STILL be effective if handled correctly, but nowhere near as devastating as it is under 1.1.

    With these and other changes that were implemented, you'll find that battles can be much more challenging and they are DEFINITELY more tactical in nature.


    I'm a little confused by his statement regarding dual weapon cavalry. Why should we have to micromanage dual weapon, non-ranged cavalry at all? I thought they were supposed to automatically switch to their secondary weapon? Can anyone provide testimony as to whether the AI automatically switches to secondary weapons? I must assume this will not be in the patch.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Patch Readme now available

    Quote Originally Posted by Spino
    I'm a little confused by his statement regarding dual weapon cavalry. Why should we have to micromanage dual weapon, non-ranged cavalry at all? I thought they were supposed to automatically switch to their secondary weapon? Can anyone provide testimony as to whether the AI automatically switches to secondary weapons? I must assume this will not be in the patch.

    I was my understanding that the patch was delayed to implement a fix for that very issue... I can only guess that the comment on micromanagement is based on the fact that a lot of units will get there arses handed to them if they get into hand to hand fighting....

  4. #4

    Default Re: Patch Readme now available

    Fixed missile collision code to reduce friendly fire casualties.
    What does this mean exactly?

  5. #5
    The Lord of Chaos Member ChaosLord's Avatar
    Join Date
    Apr 2003
    Location
    Oklahoma City, Oklahoma
    Posts
    388

    Default Re: Patch Readme now available

    If I had to guess, i'd say it means units directly infront of archers/peltasts/slingers(or intermingled with them) won't get shot in the back. I don't think they would make friendly arrows lest likely to kill when shooting into a big melee battle.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: Patch Readme now available

    Yes, the devil is in the details with FF. There are several things they *should* have done particularly in the logic of fire at will. It doesn't sound like they changed the FAW logic, but I hope to be proven incorrect. And the fire command delay. That is the other absolutely maddening aspect.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  7. #7
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Patch Readme now available

    Quote Originally Posted by Red Harvest
    Yes, the devil is in the details with FF. There are several things they *should* have done particularly in the logic of fire at will. It doesn't sound like they changed the FAW logic, but I hope to be proven incorrect. And the fire command delay. That is the other absolutely maddening aspect.
    I'll have a minor fit if I see missile troops killing guys in their own unit. It's such a ridiculous issue.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  8. #8
    Duking it out Member Grand Duke Vytautas's Avatar
    Join Date
    Oct 2004
    Location
    Kaunas, Lithuania, Europe
    Posts
    146

    Default Re: Patch Readme now available

    Oh my God! Can't wait no longer for the patch! These news are just so great! Can't wait for a real ai challenge!
    "All pagans unite"
    Playing Kingdoms as LITHUANIA! My Lithuanian AAR
    WATCH my M2TW KINGDOMS REMIX and ETW intro video



    Email me for 4winds M2TW music mod (NEW improved version)
    CHECK OUT my GUIDES for RTW-BI DarthMod!

    Invisible member of B.A.L.T.S.

  9. #9
    Just another genius Member aw89's Avatar
    Join Date
    Oct 2004
    Location
    The land of sleet
    Posts
    445

    Default Re: Patch Readme now available

    Yay! whoho! patch, got to reinstall rtw when it comes out, should i reformat the whole computer?

    now im going to read my book, go to sleep, drag through the entire day at school and run home for news on the patch... (go nothing better to do... hehe)


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO