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  1. #1
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Patch Readme now available

    Quote Originally Posted by Spino
    I'm a little confused by his statement regarding dual weapon cavalry. Why should we have to micromanage dual weapon, non-ranged cavalry at all? I thought they were supposed to automatically switch to their secondary weapon? Can anyone provide testimony as to whether the AI automatically switches to secondary weapons? I must assume this will not be in the patch.

    I was my understanding that the patch was delayed to implement a fix for that very issue... I can only guess that the comment on micromanagement is based on the fact that a lot of units will get there arses handed to them if they get into hand to hand fighting....

  2. #2

    Default Re: Patch Readme now available

    Fixed missile collision code to reduce friendly fire casualties.
    What does this mean exactly?

  3. #3
    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: Patch Readme now available

    If I had to guess, i'd say it means units directly infront of archers/peltasts/slingers(or intermingled with them) won't get shot in the back. I don't think they would make friendly arrows lest likely to kill when shooting into a big melee battle.
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  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Patch Readme now available

    Yes, the devil is in the details with FF. There are several things they *should* have done particularly in the logic of fire at will. It doesn't sound like they changed the FAW logic, but I hope to be proven incorrect. And the fire command delay. That is the other absolutely maddening aspect.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5
    Swarthylicious Member Spino's Avatar
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    Default Re: Patch Readme now available

    Quote Originally Posted by Red Harvest
    Yes, the devil is in the details with FF. There are several things they *should* have done particularly in the logic of fire at will. It doesn't sound like they changed the FAW logic, but I hope to be proven incorrect. And the fire command delay. That is the other absolutely maddening aspect.
    I'll have a minor fit if I see missile troops killing guys in their own unit. It's such a ridiculous issue.
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  6. #6
    Duking it out Member Grand Duke Vytautas's Avatar
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    Default Re: Patch Readme now available

    Oh my God! Can't wait no longer for the patch! These news are just so great! Can't wait for a real ai challenge!
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  7. #7
    Just another genius Member aw89's Avatar
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    Default Re: Patch Readme now available

    Yay! whoho! patch, got to reinstall rtw when it comes out, should i reformat the whole computer?

    now im going to read my book, go to sleep, drag through the entire day at school and run home for news on the patch... (go nothing better to do... hehe)


  8. #8

    Default Re: Patch Readme now available

    I don't have a problem with the cease fire delay - experienced units stop firing smartly, less experienced don't. That's pretty normal, really.

    One thing I didn't see - the Wonder bonus dropping off after 4 turns.
    The ignorant shall be ignored

  9. #9
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Patch Readme now available

    Friendly fire is no longer a problem. You have to give the order to fire at an engaged enemy unit.


    CBR

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