You all seem to misundertand how marketing works...haven't you read your dilbert?![]()
1. The engineers work out a timeline which includes unforeseen things, like big bad bugs, flying pigs, whatever.
2. They are then told to take out the unforeseen things, and calculate everybody working 18 hours a day.
3. Then marketing cuts the release date to coincide with trade shows, holidays, etc.
4. Unforeseen things happens, pigs fly, bugs eat software, and the game is released according to schedule #1.
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