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  1. #1
    Cathedral of Despair Member jimmyM's Avatar
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    Default Re: Your A.I. of choice

    Towards a question posed earlier in the thread - how DOES the A.I work (algorithms, fuzzy logic & c. have been mentioned, possibly mums too..) the issue has also been brought up regarding the new patch, and the state of the vanilla A.I.
    I had always assumed pretty much all A.I's were based on the old yes/no gated system, in some cases taken to incredibly complex heights, not sure about the "fuzzy logic " bit...
    dolce decorum est pro patria mori

  2. #2
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    Just to let everybody know this thread has forced me to take up civ 3 again. I have no idea how I have fit it in between Pacific Fighters, Rome, the ORG and miscellanious games but somehow I have...
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Your A.I. of choice

    That is a task not easily undertaken. Kudos to you, Uesugi.

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Your A.I. of choice

    I've never been happy with any AI, including CIV3's (see sig).

    I have to agree that the best battlefield AI was SM's Gettysburg (I remember some very complex battles with both sides wheeling to flank the other and the difference being my better use of cannon). RoN had the best overall AI (although I havent played it to death as I have with every civ variant).
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  5. #5
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: Your A.I. of choice

    For diplomatic AI: Europa Universalis 2.

    For tactical AI: Combat Mission 1/2/3 (speciafically the tank combat, its infantry tactics are rather poor).

    For strategic AI: Probably GalCiv though I felt I was being beaten more by the complexity than by the AI, but I lent my copy out so cannot try in again right now.

    As a side note the AI in RTW carries over flaws from MTW and STW while adding some more! I shall try the new patch though.
    "Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

    "The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"

  6. #6
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    The one thing I hate about civ3 is the oversimplified battles, I had a musketman lose to a roman legionarry... Messed up, oh well the Romans are gone now and I rule my continent, off to pester the Chinese!
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  7. #7
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Your A.I. of choice

    The best AI has to be Halo, killing the covenant never gets old. As for strategy games, Sacrifice has pretty good AI, really puts up a fight.

  8. #8
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    I love Halo and Halo 2, but I do not think the AI matches up to that in OpFlash, the Ruskies are clever and can even find you by your muzzle flash in the dark! (with silenced weapon, I am not that dumb....usually.)
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  9. #9

    Default Re: Your A.I. of choice

    Id disagree strongly with all the comments about the Civ 3 AI being good.

    It has many flaws, especially when deciding whether to attack units of a certain type and strength, it cannot mount a seabound invasion which is critical, the unit upgrade behavior, whic is more critical in a game such as Civ 3 where you have constantly changing unit-dynamic, id terrible, in that you can be in the middle of the Modern Era with tanks-a-plenty and the AI, who is perfectly capable of producing such units, instead decided to leave its Riflemen as Riflemen when it should be upgrading everything to Mech Infantry. Diplomacy is often predictable, enemy units can in some respects be made to systemtically act in a certain manner allowing you to control their movement and elimate accordingly, such as SiPlebs Funnel of Doom manouver. There are many issues / exploits such as this.

    As usual, the Civ 3 AI only uses production weighting to increase in difficulty, playing SId is exacly the same as playing Cheiftan, exept what it takes the player 10 turns to build, the Cheiftan AI will take 20 turns to build, the Sid AI will take 4 turns to build

    There is nothing special about the Civ 3 AI.

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