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Thread: Your A.I. of choice

  1. #31
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Your A.I. of choice

    I've never been happy with any AI, including CIV3's (see sig).

    I have to agree that the best battlefield AI was SM's Gettysburg (I remember some very complex battles with both sides wheeling to flank the other and the difference being my better use of cannon). RoN had the best overall AI (although I havent played it to death as I have with every civ variant).
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  2. #32
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: Your A.I. of choice

    For diplomatic AI: Europa Universalis 2.

    For tactical AI: Combat Mission 1/2/3 (speciafically the tank combat, its infantry tactics are rather poor).

    For strategic AI: Probably GalCiv though I felt I was being beaten more by the complexity than by the AI, but I lent my copy out so cannot try in again right now.

    As a side note the AI in RTW carries over flaws from MTW and STW while adding some more! I shall try the new patch though.
    "Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

    "The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"

  3. #33
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    The one thing I hate about civ3 is the oversimplified battles, I had a musketman lose to a roman legionarry... Messed up, oh well the Romans are gone now and I rule my continent, off to pester the Chinese!
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  4. #34
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Your A.I. of choice

    The best AI has to be Halo, killing the covenant never gets old. As for strategy games, Sacrifice has pretty good AI, really puts up a fight.

  5. #35
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    I love Halo and Halo 2, but I do not think the AI matches up to that in OpFlash, the Ruskies are clever and can even find you by your muzzle flash in the dark! (with silenced weapon, I am not that dumb....usually.)
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  6. #36

    Default Re: Your A.I. of choice

    Id disagree strongly with all the comments about the Civ 3 AI being good.

    It has many flaws, especially when deciding whether to attack units of a certain type and strength, it cannot mount a seabound invasion which is critical, the unit upgrade behavior, whic is more critical in a game such as Civ 3 where you have constantly changing unit-dynamic, id terrible, in that you can be in the middle of the Modern Era with tanks-a-plenty and the AI, who is perfectly capable of producing such units, instead decided to leave its Riflemen as Riflemen when it should be upgrading everything to Mech Infantry. Diplomacy is often predictable, enemy units can in some respects be made to systemtically act in a certain manner allowing you to control their movement and elimate accordingly, such as SiPlebs Funnel of Doom manouver. There are many issues / exploits such as this.

    As usual, the Civ 3 AI only uses production weighting to increase in difficulty, playing SId is exacly the same as playing Cheiftan, exept what it takes the player 10 turns to build, the Cheiftan AI will take 20 turns to build, the Sid AI will take 4 turns to build

    There is nothing special about the Civ 3 AI.

  7. #37

    Default Re: Your A.I. of choice

    Quote Originally Posted by Akka
    Partially untrue.
    The AI does, in fact, get allowances, but NOT BEFORE KING'S LEVEL !
    There is no 'King' Level in Civ 3, theres no 'Prince' level either

    The levels are as follows in increasing difficulty (pre-conquests)...

    Chieftan
    Warlord
    Regent (level playing field)
    Monarch
    Emporer
    Diety


    The AI bonus' / penalties are as follows...

    Where it takes the human player 100% to build something, it will take the AI....

    Chieftan - 200% (estimate(i havent played this level for a while)
    Warlord - 160% (estimate again)
    Regent - 100% (level playing field)
    Monarch - 90%
    Emporer - 80%
    Diety - 60%

    With the release of the Conquests expantion pack, the values of the Diety difficulty level were ameded slightly, and two new more diffiult levels were introduced.

    Aside from production bonus, the AI also makes it more difficult as the base cost of technologies is increased as the difficulty level increases, therfore making tech-beating and tech-buying more diffucult.

  8. #38

    Default Re: Your A.I. of choice

    Gettysburg did have the best AI I think. Though it did get a bonus on the high levels.

    Shoguns AI held up fairly well considering how much I played that game. It was only ranged units that it was terrible at.

    I thought the thief AI was pretty good...guards scared the heck out of me on more than one occasion.

  9. #39
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Your A.I. of choice

    Civil War Bull Run has good AI. It is aggressive about flanking the player. It has a few tricks up its sleaves. Let's just say that I'm not winning the scenarios on normal difficulty on the first pass most of the time.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  10. #40
    Member Member Satyr's Avatar
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    Default Re: Your A.I. of choice

    Kohan II, while not coming with great AIs out of the box has gotten a few great ones written by the community. When playing on the hardest level it is very hard to win against some of them. Even on the "Hard" setting they can offer a game that is as tough as most people offer in multi. And the game actually requires some tactics as well as a good stragegy to do well. I am finding it is a good substitute to fill in for the lack of a viable Total War game. I will have to try Axis and Allies from the same company to try the engine in a non fantasy setting too.

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