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Thread: Hard-Coded Limits

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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Hard-Coded Limits

    Don't think this is in here, max age you can give a named character in descr_strat.txt is 120. (by testing - show_err message if higher)

    Unfortunately they can still live to 123 or so, which means they don't necessarily die on first turn.
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  2. #2
    Member Charge's Avatar
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    Angry Re: Hard-Coded Limits

    What a hell is this? :

    so they can use thousands of provinces, hundreds of soldiers in unit, tens of factions, why we cannot????
    CA, increase this damn limits!

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Hard-Coded Limits

    It's been pointed out that this thread doesn't mention hard-coded limit for campaign map size (apart from some initial speculation about 50pixel distance between cities)...

    I think it is fairly well established (and it ties up with my research findings) that maximum possible size is 510 x 510 pixels map_regions.tga size which equates to 1021 x 1021 pixels map_heights.tga.

    If anyone has got it to load over that please say....
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  4. #4
    Member Charge's Avatar
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    Smile Re: Hard-Coded Limits

    I have made maps over 510 and they always crashes.
    Once i make them 510 they loads. Seems its a limit.

  5. #5

    Default Re: Hard-Coded Limits

    This has not been fully tested, as I'm still experimenting with it, but it seems faction characters are hard-coded to have rally ability. I've tried getting rid of it in battle.txt and battle_ed.txt, only to experience either a CTD with no error report, or the general still has the rally ability.

    Right now, I'm going to try to replace the rally ability with another ability, but I'm thinking this will affect ALL faction characters, and not just faction-specific characters.
    Go tell the Spartans, stranger passing by, that here, obedient to their laws we lie.

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