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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Hard-Coded Limits

    Quote Originally Posted by Red Spot
    Going to try that out Monkwarrior, I once had a culture removed and couldnt get past a CTD'ing game, I however am, to my liking, a few romans short ....
    G
    It didn't work in that way.
    Don't eliminate any culture. Just don't assign any faction to one culture. That's all.

  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: Hard-Coded Limits

    I meant that ... anyway just redid it and got a bunch of CTD's untill I removed all refrences to diff. cultures in descr_building_battle and now I have 21 roman factions in my game ....

    Thank you very much for sharing it is poss. Monkwarrior as else I wouldnt have even tried again


    G

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Hard-Coded Limits

    Is the resource limit really 9??
    Spoiler Alert, click show to read: 

    map_regions.txt
    Resources per province: Min 0?, max 9? Assumption, experimentation. Extras ignored?

    Spoiler Alert, click show to read: 

    In the descr_regions.txt there is a limit of 9 resources either hidden or not. More resources are apparently ignored by the engine.

    Well I checked the EB file and I saw in many regions more than 9 resources (think most of them are hidden).

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Hard-Coded Limits

    I believe it is incorrect or was upped in an official patch. And you do not need to list resources anyway, as long as they are in the DS file. Do list hidden resources though.
    "One of the most sophisticated Total War mods ever developed..."

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