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  1. #1
    when you think its over... Member Lord Hal's Avatar
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    Default Re: Hard-Coded Limits

    Quote Jerome Grasdyke
    Is it possible to create a new faction/rename an existing one, and if so how?

    It is possible, but it will be a lot of work. There are many things which go into the look of a coherent faction: names lists, banners, tech tree entries and their descriptions, unit lists, correctly-coloured unit models, and so on. Covering all of this in detail is beyond the scope of a simple question, but all the conversions from a faction tag into the code's internal identifiers run through the same code, and so if you wanted to change the Julian Romans into something else, you could do a search for 'romans_julii' and be reasonably certain that you've caught all instances where the faction is directly referred to. You'll see these faction tags all over the text files, so I won't list them here. Unfortunately, there may be places where it is implicit; none come to mind, but any sequences of numbers or properties in sets of 21 would be suspicious. There will be some trial-and-error involved...


    So factions should actually be moddable.

  2. #2
    Wandering Historian Member eadingas's Avatar
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    Default Re: Hard-Coded Limits

    They are moddable, but they can't be added.
    I'm still not here

  3. #3
    when you think its over... Member Lord Hal's Avatar
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    Default Re: Hard-Coded Limits

    @eadingas

    I saw the appropriate - new - thread immediately after I posted this quote.

    Thanks

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