It probably has to do with this, and perhaps instead of rebeling, the civilization rioted intstead of rebeling. But i probably has more in accordance to do with the difficulty level.Originally Posted by AntiochusIII
It probably has to do with this, and perhaps instead of rebeling, the civilization rioted intstead of rebeling. But i probably has more in accordance to do with the difficulty level.Originally Posted by AntiochusIII
I once was seiging a Roman held Greek city where their garrison was...drumroll please... ONE VELITE
Not ONE unit of velites, but 1 velite.
I didn't have an onager with me so I have to wait to build the rams, etc.
I think if I were the townspeople I'd have rebelled or handed the keys to city to me.
That is weird, but what frustruates me is that I cant let at least one unit in my settlement because the city will rebel. But the AI always leaves 1 or 2 units there (without genrea/governor) and the city takes many years to rebel or doesn't rebel at all. That sucks. Why can't we all player and AI do that. It's really weird. If I could do that I would have finishe my qonquest/game faster than 90 AD. Plus the money for the player is very hard to come by. You have to conquer to get money and sometimes even that isn't enaugh. The AI on the other hand makes units in abundance and has very big fleets. Example The Brutii and The Scipii had about 50-60 ships. when I had only 10-20 ships. Not because I didn't want to make more but because you can't buy ships or anything if you have -102893 denarii. And while the AI gets very good units we (the player) are forced to buy cheap units like peasants, town whatch etc... That really bugs me.Originally Posted by HarunTaiwan
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