With the patch they are actually useful. They are functioning as skirmishers because friendly fire has been fixed, so you don't have to shut off fire-at-will and skirmish mode.
With the patch they are actually useful. They are functioning as skirmishers because friendly fire has been fixed, so you don't have to shut off fire-at-will and skirmish mode.
Rome Total War, it's not a game, it's a do-it-yourself project.
Well last night I remembered to install the patch on VI because I installed it when I didn't have internet on and just forgot, so I'll see if they've gotten even better.Originally Posted by Red Harvest
Well I personally find it the other way around... they are much more useful in MTW than RTW (though they seem to have longer range in RTW)
The main problem is in RTW arrows are very effective vs pretty much anything, in MTW except for longbows and crossbow types the rest hardly dent any of the later heavy armored units....
That's where javlin comes in... they have a much much higher armor piercing rating (in fact they look like one hit kill) so basically just tie up those expensive knights/kings/katanks then unless massive javlin on them. trading ur folder for their king is always worthwhile.... espically those 9 star katank byzantian jedis that can kill a full army by themself XD....
Personally, I dont use javalins (or Irish dartmen/spearthrowers) in my own juggernaughts, but rather I keep them as garrison troops along with urban militia. The javalins, by being cannon fodder, allows you to drain the enemy of their ammo, allowing your infantry to advance without fear of getting cut down before they reacht the main force. Use light/heavy cavalry to flank any infantry/cavalry who are going to overrun your javalins.
It is possible to set them behind your lines, but they are somewhat less effective there and can still cause some FF. I prefer to get them behind the enemy lines once battle is joined and target the most heavily armoured forces they have while spreading the javelin men out as wide as I can. This way, once the enemy lines break, they walk straight into the javelinmen who take a lot out in hand to hand and slow their retreat significantly.
Not to mention if things get bad you can charge them into the enemy rear. While chances are they wont do much damage unless they're in posession of a good deal of valour and weapon upgrades, but the simple fact that you charged the rear is usually enough to break a foe that has been in combat for a prolonged period.
All men will one day die, but not every man will truely live.
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