Results 1 to 6 of 6

Thread: Jav units

  1. #1
    Always trailing off... Member Arrowhead's Avatar
    Join Date
    Dec 2004
    Location
    London,UK
    Posts
    468

    Default Jav units

    I think that Jav units cant get up to their full potentiel with their number of javelins but if you give them too many they seem overpowered. Any thoughts? I thought that they were used to break up the enemy but it does not work.

  2. #2
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Jav units

    javelin units are underpowerd in the game, they should have more impact than archers but they obviously don't, they were I believe not really used to break enemy ( formation ) but to just well inflict as many kills upon the enemy before the main battle started.
    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  3. #3
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Jav units

    Quote Originally Posted by Dutch_guy
    javelin units are underpowerd in the game, they should have more impact than archers but they obviously don't, they were I believe not really used to break enemy ( formation ) but to just well inflict as many kills upon the enemy before the main battle started.
    Yes. In MTW javs were hard to use because they lacked range, but if you could get a few volleys off the enemy formation would probably be cut to pieces. Now we have the range, but not the killing power. It's hard to say in terms of balance what would be a good idea because you don't want full jav armies running around spamming javs and decimating your army before it even gets within melee range.
    robotica erotica

  4. #4
    Member Member Ar7's Avatar
    Join Date
    Jun 2004
    Location
    Reval, Livonia
    Posts
    299

    Default Re: Jav units

    Perhaps it would help if the time, that it takes to get a volley off, would be lowered. I mean right now they just stand there forever with that javelin above their heads and usually can't do much before the enemy catches them.

  5. #5
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Jav units

    Quote Originally Posted by Ar7
    Perhaps it would help if the time, that it takes to get a volley off, would be lowered. I mean right now they just stand there forever with that javelin above their heads and usually can't do much before the enemy catches them.
    True, and because of that my javs usually never get to use all their ammo because I don't want them throwing javs into the backs of my soldiers - cause the battle is over before they can get around behind the enemy.
    robotica erotica

  6. #6
    Member Member Baiae's Avatar
    Join Date
    Dec 2004
    Location
    London
    Posts
    81

    Default Re: Jav units

    I've turned up the power of javelins and increased the range slightly. I think it works pretty well. They can do serious damage if the enemy has no skirmishers but cause only disruption if they do.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO