I am curious to get your feedback on something. We're currently having an internal debate about the Wonders. These wonders have HUGE bonuses that completely imbalance the game. A proposal has been made to remove the wonders as there is no way to edit these bonuses or remove the bonuses and keep the wonders. The majority of us feel that because these bonuses create such ahistorical results that there is no room for them in a mod that is supposedly about historical accuracy. However, others fell that these should not be removed for the "fun" factor, and are suggesting we should find some way to compensate for them in the system. Since we can't add our own bonuses to the wonders, this is impossible, so if they remain they will remain with the hugely imbalancing bonuses. I guess Civilizations has had quite an impact on some of our gamers.![]()
However, we are working on a conceptual solution for this - we may be able to add them as an indestructable building to the province itself, and have it show up on the city view near or in the city where it is appropriate to do so. We would give these "Wonders" a very modest bonus, one that affects the city, not the whole faction. If we do this, we may be able to add even more "Wonders" of our own. However, we will not be able to get these "Wonders" to show up on the campaign map. This idea has not yet been confirmed to work through testing, so we may not be able to do it.
So in the end, right now, this comes down to - Wonders (with huge bonuses to whole factions, show up on campaign map) or no Wonders?
We are curious about your opinion. Keep in mind our stated goal is historical accuracy.
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