View Poll Results: Should we remove Wonders? (Read full text below before voting)

Voters
7. This poll is closed
  • Yes - the bonuses create completely ahistorical results.

    6 85.71%
  • No - I like the wonders. They are too fun not to have, screw ahistorical bonuses affecting gameplay!

    0 0%
  • Gah!

    1 14.29%
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Thread: Wonders and EB

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  1. #1
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Wonders and EB

    given the choices in the poll, i had to vote yes. but i prefer your "conceptual solution" about a million to one over the poll choices. why wouldn't you be able to add models (of new wonders) to the campaign map? can you add 2-d images to it? is there anything CA didn't hardcode in this 'mod-friendly' game?

    argh.

    edit: crownsteler, realism isn't the only concern in this case. the wonders are horribly imbalancing; that's the main problem.
    Last edited by Big_John; 02-03-2005 at 20:12.
    now i'm here, and history is vindicated.

  2. #2

    Default Re: Wonders and EB

    @ Big John

    bah, the statue at rhodes is usually the only thing that keeps my economy going

  3. #3

    Default Re: Wonders and EB

    The experience system is equally unrealistic (imagine 150 years old veterans beating the snot out of 20 year old fresh recruits), but it does add to the gameplay. I say, keep the wonders, even with reduced bonuses. They give more of an incentive to conquer a given province, and are fun.
    --
    "My dear bird, you seem to be laboring under a misapprehension. Fiddler's Green's not a who, Matthew. It's a where.
    I was not a person, Matthew. I was a place."


    Neil Gaiman's The Sandman - The Doll's House

  4. #4
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Wonders and EB

    Let me be clear - we CANNOT reduce the bonuses of these campaign map wonders.

    Obviously if we remove them from the campaign map our preference would be to add them into the cities/provinces. This would be our goal, not to simply remove them completely. This is how we can reduce the bonus.

    Inherent in a "yes" vote is the attempt by EB to get these working properly on the city view. We could probably have the icon show up on the campaign map but if you moused over it the tooltip would show some generic name, not the Wonder name. Yes, this is the "wonderful" moddable game that we were promised.

    We would never remove them completely without attempting to get them working in the city view. However, we can NOT keep them as is, working properly on the campaign map, and reduce the bonuses. Their bonuses are hard-coded, or we would have simply removed the bonuses and be done with it, keeping the wonders there as eye candy, no need for a poll!

    RedGhost - so, since one area of the mod will be unrealistic, we should therefore not attempt to make other areas of the game realistic? What sense does that make? We might as well not try to make ANYTHING realistic using this logic.
    Cogita tute


  5. #5

    Default Re: Wonders and EB

    Khelvan: obviously, a balance has to be reached between gameplay and complete realism. The question being, does removing the wonders significantly decrease the fun of the game? And: do wonders truly alter the realism of the game, enough that they should not be included in EB? If the latter was that obvious, there would be no need for a poll.
    That said, I would have either the wonders stay or leave for good rather than having the release delayed because of a somewhat minor aspect of the game.
    --
    "My dear bird, you seem to be laboring under a misapprehension. Fiddler's Green's not a who, Matthew. It's a where.
    I was not a person, Matthew. I was a place."


    Neil Gaiman's The Sandman - The Doll's House

  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Wonders and EB

    BTW Khel, the inclusion of wonders into the city HAS been tested, and it works - see the screenshots in the inner poll thread... the only thing that doesn't work is putting the wonders on the map somewhere else than cities.
    I'm still not here

  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Wonders and EB

    In light of what we are discussing internally at the moment, I am closing this.
    Cogita tute


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