If CA would explain what morale does in RTW it would help. If morale increases both defensive skill and attack then it should offset in melee. If however, it just increases attack, then that would produce faster kills. Increasing combat speed alone (or effectiveness of strikes) would tend to produce faster kills. One thing I notice is that custom battles tend to be slower than in the campaign. So I wonder if it is because of the lack of an experienced or otherwise pumped up general to influence morale. And I don't know how any of the morale boosts work for generals being near (range based?)Originally Posted by Puzz3D
My suspicion is that CA set the increment too high for attack. For example, if you set missile attack to "1" it will still kill at a substantial rate at full range vs. unarmoured opponents. And that is the absolute lowest you can go with the value (anything less is treated as zero, no missiles available.) To my way of thinking the absolute worst missile units should be no worse than flies at long range. Yet we have archers built with 14 missile attack and with upgrades and experience they can easily hit 18 to 20. I suspect the same sort of problem is happening with combat values.
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