There is that option. Pressing the appropriate F button will switch between 3 options - hidden, auto-roll, and stuck. I believe CBR posted this before me, but in fewer words ;).Originally Posted by hoom
In my experience (using funny resolutions and such on my widescreen monitor), RTW reads from the graphics driver. So, if I add a custom res in the driver's control panel (I have an nvidia, not sure if ATI supports custom res's although it would make sense), it will be selectable in RTW.Originally Posted by hoom
The faction unlocking mod still works with 1.2. None of the faction descriptions were changed.I love that they have added this... But I wish i could carry on my British campaign.. is there a way to unlock at the fractions yet with 1.2 ??
As for the pathfinding issue in cities, it is most annoying when your unit gets spread out on a street and you need to attack an enemy. The unit will attempt to attack the center (average position? flagbearer?) of the enemy unit, so my men on the ends just walk past the enemy (who is attacking them) in an attempt to reach the center. With the pathfinding, they may end up going around several blocks before they get to their destination and start attacking. This has been a problem before, but it seems to be worse in 1.2.
Overall, though, I am extremely satisfied, especially with the campaign map improvements and editors.
- nickersonm
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