Quote Originally Posted by Lord of the Isles
Morale and routing are important, sure. I'm even happy to accept that a raw, untrained army might not last for long against a much better one. But do you really think it happened in seconds, as it does in unmodded RTW? I've had battles where 5 seconds after melee started the first unit routed and 5 seconds after that a chain reaction 90% of army rout was in progress.

I refuse to believe it happened that quickly in real life. Take a battle like Cannae, where both armies were composed of troops either seasoned, trained or well equiped (as opposed to raw "javelin fodder"). There was enough time for maneuvering, clashes on both wings to be resolved and for the Carthaginian wings to return to attack the roman centre from behind.

Now, imagine the RTW engine producing a battle like that. I can't. The unmodded game at least; all hail those wonderful modders who have gone some way towards making the game playable.
I agree that routing occurs too quickly in the early battles, but to some extent you've answered your own point. Cannae was fought by two armies of seasoned troops. My battles with 1.2 so far have not matched two such armies so I'd expect troops to rout when flanked by cav and facing a much superior general. Hopefully though, the battles will require longer engagements as the unit morale rises.