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  1. #1
    Member Member Turbo's Avatar
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    Default Re: Initial Patch Thoughts

    This patch completely ignored tons of posts regarding the hyperspeed killing rates during battles. There is almost no tactical skill that can be exercised when a battle lasts under 60 seconds. I have to cut the swing rate to 50% just to get an enjoyable pace.
    Last edited by Turbo; 02-08-2005 at 22:22.
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  2. #2
    Resident Superhero Member Obex's Avatar
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    Default Re: Initial Patch Thoughts

    Another thing that i have noticed that is unchanged in the patch is how troops still fall down at random at the start of battle. while this isnt much of a problem on flat terrain, on a city wall it is quite damaging. perhaps my biggest irritation with the game.
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  3. #3

    Default Re: Initial Patch Thoughts

    The depressing thing is that im really excited when battles last over 1 minute..... Medieval was never like that unless the enemy was utterly useless, you could enjoy and watch the battle unfold make tactical decisions changes, alterations in battle and see the difference Rome is just send infantry in they charge if the enemy doesnt run one cav charge inthe side and they all run after only 25% casualties.

  4. #4
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Initial Patch Thoughts

    Ok, I don't know if this is just my system (which is buggy at the moment), or added in the patch, but disbanding troops no longer adds to city population in my game. I made a few units of peasants to shuffle over to a city I wanted to quickly boost to the 2000 mark, disbanded them, and the population was still the same. Is anyone else experiencing this?
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  5. #5

    Default Re: Initial Patch Thoughts

    No, I'm not experiencing that Quillan. I've been frantically churning out peasants to add to the pitiful populations of cities I've exterminated and they are all definitely adding to the pop. when disbanded.

  6. #6

    Default Re: Initial Patch Thoughts

    Quote Originally Posted by Turbo
    This patch completely ignored tons of posts regarding the hyperspeed killing rates during battles. There is almost no tactical skill that can be exercised when a battle lasts under 60 seconds. I have to cut the swing rate to 50% just to get an enjoyable pace.
    What do you mean "cut the swing rate to 50%", and how did you do that?

    I've been thinking about adding an extra hit point to all units to make the battles last longer, but I want to play one or two campaigns right to the end before I start making changes.

  7. #7
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Initial Patch Thoughts

    I havent fought the Numideans before but in light of the warband issue I'm wondering if the strange makeup of the armies I faced was the same 'bug'. The numidean army I crushed was 10 units of skirmishers with some (very effective) heavy cav that were probably family members.
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  8. #8
    Member Member Turbo's Avatar
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    Default Re: Initial Patch Thoughts

    Quote Originally Posted by screwtype
    What do you mean "cut the swing rate to 50%", and how did you do that?

    I've been thinking about adding an extra hit point to all units to make the battles last longer, but I want to play one or two campaigns right to the end before I start making changes.
    The swing rate is in the export_unit_desc file in the Data directory.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  9. #9

    Default Re: Initial Patch Thoughts

    Quote Originally Posted by Turbo
    The swing rate is in the export_unit_desc file in the Data directory.
    I can't find a file called export_unit_desc. I assume you mean the file called export_descr_unit?

    Also, I couldn't find anything about a "swing rate" in there. I did find a variable called "stat_fire_delay" which might be what you are referring to, but from the description it sounds like something that only affects missile weapons, because it refers to volleys, ie "Extra delay over that imposed by animation, between volleys".

    If this is the stat you are playing with, are you sure it also affects the kill rate for melee weapons?

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