There was a bug that generals of the chariot unit wasn't getting the proper HP bonus it's suppose to have... they say they fixed it in 1.2 though i havn't tested it out yet.

Chariots are harder to use properly than calvary but can be more devastating if used right..... their charge followed up by a charge of other units will beat ANYTHING that's not a good phalanx or angry elephants :P

They will get stuck though, either by rocky terrain or by trees or by ur own troops, so don't try to run them through ur own units.

Anyone have tips on how to maximize their charge though? turn on skrimish mode ? or use move command instead of attack?