Sam, with the risk of this sounding sardonic, could you please provide some historical facts or references that support your point? So far, you have used nothing but conjecture and feebly related examples to reach your opinion.
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Sam, with the risk of this sounding sardonic, could you please provide some historical facts or references that support your point? So far, you have used nothing but conjecture and feebly related examples to reach your opinion.
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My ambition is handicapped by laziness...
Guys, maybe it's time to just give up and accept the fact that even if you had a time machine, and could take him back in time and show him horse archers performing the way you've described, he still wouldn't accept that as evidence.
I mean, really, when someone plugs their ears and hums loudly, ignoring all the evidence, there's no point in continuing to argue. In the end it doesn't really matter, realistic or not, this was obviously a bug, as shown by the current workaround. Let's focus on that, and see if it works 100% of the time.
Bh
THat's kind of why I stayed away from this one.Originally Posted by Bhruic
robotica erotica
OK, say no moreOriginally Posted by Bhruic
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Olaf the Flashy - the Bling Bling Viking
Guys, why don't we return the more important issue of testing Qwerty's fix and seeing if it works and indeed is even necessary for Elephants for example.
=MizuDoc Otomo=
If the altered stat fixes the archers, and it seems it does, that's fine, but CA should issue an updated patch that fixes this, and fixes it properly, anyway. There may also be improvements to multiplayer connectivity that can be made, and the building browser scoll bug that could be fixed.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Hate to jump on the band wagon (and apologies for repeating this if its been already said), but Sam- where did you get the notion that napoleonic horsemen didnt carry muskets?? many light cavelry carried carbines- Shortened because there was a need for light horse to have a long arm, but the full length musket was difficult to draw and fire FROM HORSEBACK.
Granted they wouldnt have been that accurate (but then neither was a normal musket) and may not have fired on the move much, but still a long way from "Napoleonic cavalry didnt carry muskets".
On another note- kudos to all who have sorted the patch issues![]()
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
-Voltaire-
Cry Havoc and let slip the FERRETS OF WAR!
Werent they 'specialist' units i.e. carabiners? I dont think other cav types such as dragoons or lancers carried firearms.Originally Posted by Ginger
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
I thought that a variety of light cavalry troops including dragoons carried carbines at one point or another, but ill wind my neck in as i am really not that well versed in cavalry stuff.
anyway, to elephants, here here!!![]()
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
-Voltaire-
Cry Havoc and let slip the FERRETS OF WAR!
Most cavalry carried carbines and other short firearms in addition to pistols etc but they were neither trained nor expected to fire on the move or even from the saddle. The weapons were issued purely to increase the flexibility of cavalry units so they could tackle infantry in cover if necessary eg when on patrol etc.Originally Posted by Ginger
"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"
"The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"
I have yet to find any major problems with it for the 15 camel/chariot/horse archers.Originally Posted by Jambo
For elephants it doesn't really seem to fix things. They tend to fire once on the move, then they stop firing. If you issue another movement or attack command they fire once again, then stop. Rinse, repeat. Elephants seem to be different since they lack a skirmish mode.
Rome Total War, it's not a game, it's a do-it-yourself project.
Also, elephants have reversed alt-attack - clicking without alt actually causes a melee attack, unlike the rest of the mounted archers. However, the stat_pri is still for arrows. I tried changing both attacks to thrown, but it didn't help.
If anybody, folks up on the elephants should be able to shoot to their heart's desire. It definitively leads me to believe that this was a "tweak" and not a bug, a flawed solution to make the HA/elephants/etc. less "overpowering". A bit silly really, just like the battlescarred trait showing up after every battle, even when the general never did any fighting, to make the generals more durable (btw, has anyone managed to find the fix for this one yet??).
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
where is the file so i can add this fixOriginally Posted by Jambo
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http://pharaoh-clan.com slaves are made to be beaten!
It's export desc units (or something with those words).
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Sorry, wouldn't work. The change is probably in RTW.exe, and we can do very little to modify that (at least, those of us who aren't good at assembly). You could try using the 1.1 RTW.exe, but that would eliminate all the important changes that the patch made. If the problem isn't in the EXE, it might possibly be in the animations, which would be fairly easy to edit, but I really kinda doubt it.Originally Posted by {Pharaoh}Anubis{Pha}
-Simetrical
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