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Thread: Horse Archers are BROKEN in 1.2 patch!

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  1. #1

    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Sam, with the risk of this sounding sardonic, could you please provide some historical facts or references that support your point? So far, you have used nothing but conjecture and feebly related examples to reach your opinion.

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  2. #2

    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Guys, maybe it's time to just give up and accept the fact that even if you had a time machine, and could take him back in time and show him horse archers performing the way you've described, he still wouldn't accept that as evidence.

    I mean, really, when someone plugs their ears and hums loudly, ignoring all the evidence, there's no point in continuing to argue. In the end it doesn't really matter, realistic or not, this was obviously a bug, as shown by the current workaround. Let's focus on that, and see if it works 100% of the time.

    Bh

  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Bhruic
    Guys, maybe it's time to just give up and accept the fact that even if you had a time machine, and could take him back in time and show him horse archers performing the way you've described, he still wouldn't accept that as evidence.

    I mean, really, when someone plugs their ears and hums loudly, ignoring all the evidence, there's no point in continuing to argue. In the end it doesn't really matter, realistic or not, this was obviously a bug, as shown by the current workaround. Let's focus on that, and see if it works 100% of the time.

    Bh
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    Member Member RJV's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Bhruic
    Guys, maybe it's time to just give up and accept the fact that even if you had a time machine, and could take him back in time and show him horse archers performing the way you've described, he still wouldn't accept that as evidence.

    I mean, really, when someone plugs their ears and hums loudly, ignoring all the evidence, there's no point in continuing to argue. In the end it doesn't really matter, realistic or not, this was obviously a bug, as shown by the current workaround. Let's focus on that, and see if it works 100% of the time.

    Bh
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    Senior Member Senior Member Jambo's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Guys, why don't we return the more important issue of testing Qwerty's fix and seeing if it works and indeed is even necessary for Elephants for example.
    =MizuDoc Otomo=

  6. #6

    Default Re: Horse Archers are BROKEN in 1.2 patch!

    If the altered stat fixes the archers, and it seems it does, that's fine, but CA should issue an updated patch that fixes this, and fixes it properly, anyway. There may also be improvements to multiplayer connectivity that can be made, and the building browser scoll bug that could be fixed.

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  7. #7
    Member Member Ginger's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Hate to jump on the band wagon (and apologies for repeating this if its been already said), but Sam- where did you get the notion that napoleonic horsemen didnt carry muskets?? many light cavelry carried carbines- Shortened because there was a need for light horse to have a long arm, but the full length musket was difficult to draw and fire FROM HORSEBACK.

    Granted they wouldnt have been that accurate (but then neither was a normal musket) and may not have fired on the move much, but still a long way from "Napoleonic cavalry didnt carry muskets".

    On another note- kudos to all who have sorted the patch issues
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  8. #8
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Ginger
    Hate to jump on the band wagon (and apologies for repeating this if its been already said), but Sam- where did you get the notion that napoleonic horsemen didnt carry muskets?? many light cavelry carried carbines- Shortened because there was a need for light horse to have a long arm, but the full length musket was difficult to draw and fire FROM HORSEBACK.
    Werent they 'specialist' units i.e. carabiners? I dont think other cav types such as dragoons or lancers carried firearms.
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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Jambo
    Guys, why don't we return the more important issue of testing Qwerty's fix and seeing if it works and indeed is even necessary for Elephants for example.

    Hear, hear.
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  10. #10
    Member Member Ginger's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    I thought that a variety of light cavalry troops including dragoons carried carbines at one point or another, but ill wind my neck in as i am really not that well versed in cavalry stuff.

    anyway, to elephants, here here!!
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  11. #11
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Ginger
    I thought that a variety of light cavalry troops including dragoons carried carbines at one point or another, but ill wind my neck in as i am really not that well versed in cavalry stuff.

    anyway, to elephants, here here!!
    Most cavalry carried carbines and other short firearms in addition to pistols etc but they were neither trained nor expected to fire on the move or even from the saddle. The weapons were issued purely to increase the flexibility of cavalry units so they could tackle infantry in cover if necessary eg when on patrol etc.
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  12. #12
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Jambo
    Guys, why don't we return the more important issue of testing Qwerty's fix and seeing if it works and indeed is even necessary for Elephants for example.
    I have yet to find any major problems with it for the 15 camel/chariot/horse archers.

    For elephants it doesn't really seem to fix things. They tend to fire once on the move, then they stop firing. If you issue another movement or attack command they fire once again, then stop. Rinse, repeat. Elephants seem to be different since they lack a skirmish mode.
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  13. #13
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Red Harvest
    I have yet to find any major problems with it for the 15 camel/chariot/horse archers.

    For elephants it doesn't really seem to fix things. They tend to fire once on the move, then they stop firing. If you issue another movement or attack command they fire once again, then stop. Rinse, repeat. Elephants seem to be different since they lack a skirmish mode.

    That's a problem. Elephants don't have skirmish nor Cantabrian circle.
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  14. #14
    Unpatched Member hrvojej's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Also, elephants have reversed alt-attack - clicking without alt actually causes a melee attack, unlike the rest of the mounted archers. However, the stat_pri is still for arrows. I tried changing both attacks to thrown, but it didn't help.

    If anybody, folks up on the elephants should be able to shoot to their heart's desire. It definitively leads me to believe that this was a "tweak" and not a bug, a flawed solution to make the HA/elephants/etc. less "overpowering". A bit silly really, just like the battlescarred trait showing up after every battle, even when the general never did any fighting, to make the generals more durable (btw, has anyone managed to find the fix for this one yet??).
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  15. #15

    Post Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by Jambo
    Guys, why don't we return the more important issue of testing Qwerty's fix and seeing if it works and indeed is even necessary for Elephants for example.
    where is the file so i can add this fix
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  16. #16
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    It's export desc units (or something with those words).

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  17. #17
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Horse Archers are BROKEN in 1.2 patch!

    Quote Originally Posted by {Pharaoh}Anubis{Pha}
    what is the name of the file he is teawkin on? i was thinking on doing this . . .
    Sorry, wouldn't work. The change is probably in RTW.exe, and we can do very little to modify that (at least, those of us who aren't good at assembly). You could try using the 1.1 RTW.exe, but that would eliminate all the important changes that the patch made. If the problem isn't in the EXE, it might possibly be in the animations, which would be fairly easy to edit, but I really kinda doubt it.

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