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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Putting features on the Campaign map (custom tiles)

    As I did the directory mapper, I worked through all the files in the world folder and came across the following files and folders in sons of mars:

    custom_tiles_db.txt
    and the folder custom_tiles
    with a map.rmw in it.

    After some playing around, success: This battle took place just inside gaulish territory to the north of Rome....


    You can see the possiblities, with this, you can now make ports villages wonders and mines appear on the map...

    How to do it:

    1 Using the latest patch: use the battle editor to select the area of the map you want to edit. Edit the terrain and save it as temp. It doesn't matter if you don't place any armies, it will come up with an error but it will still save the map.

    2 Go to data\world\maps\battle\custom\temp and copy the map.wfc file.

    3 Go to data\world\maps\campaign\campaign
    where campaign is the campaign you want to edit and make a new folder called cutom_tiles. Paste the map.wfc file in there.

    4 Make a new text file called custom_tiles_db.txt in data\world\maps\campaign\campaign. Write the following text:

    Code:
    map.wfc	x	y	map.wfc
    Where x and y are the co-ordinates on the map you want your new tile to be applied to.

    Delete map.rmw and launch.

    I haven't finished working out the syntax yet, I don't know if both bits there need to read map.wfc, but I think the first one definately does because I got an error when I changed it. I do know that the above format definately works.

    I don't know about you guys but I'm very happy about this, its going to be a huge help for my Wheel of Time mod for making the isle of tar valon and shayol ghul.

    But for realism mods, you can now make wonders appear on the tile below the wonder or something, and you can now make maps for ports and villages.
    Last edited by Myrddraal; 02-06-2005 at 12:15.

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    excellent, this is very usefull :D
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  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    So THAT's what it does! I've always thought it's the other way around (ie. it takes the data from campaign map and makes a battle based on that), so I never bothered to check if it can be changed...
    Cool. That should stop the constant 'To Wonder or not to Wonder' debate at EB :)
    I'm still not here

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    I'm surprised more people haven't picked up on this, I'm going to find it really useful, but then, I already said that.

  5. #5
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    Wow, this is great!

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  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    I realised that this had slipped to the abyiss of page 6 and it contains some usefull info.

  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    If you wish to use custom tiles in the imperial_campaign then put the custom_tiles directory and custom_tiles_db file in the base directory. And remember to delete the map.rwm file when adding custom tiles.

    And could a mod please move this to the Scriptorium? It's valuable information for anyone wishing to use custom tiles.

    Last edited by Duke John; 02-14-2006 at 11:03.

  8. #8
    Wandering Historian Member eadingas's Avatar
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    Default Re: Putting features on the Campiagn map (custom tiles)

    I think it was discussed in scriptorium.. when it was fresh news, about a year ago ;)
    I'm still not here

  9. #9

    Default Re: Putting features on the Campiagn map (custom tiles)

    As it is actually a tutorial, DJ's correct in that it should live in the Scriptorium. So moved...

    In the base folder? I put them in the imperial_campaign folder in 1.2 and it works for me. Or are you saying you need to put them in the base folder for 1.5?
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  10. #10
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Putting features on the Campaign map (custom tiles)

    With 1.5 it didn't appear to work when placed in the imperial_campaign folder. It did when placed in the base folder.

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