I'm surprised more people haven't picked up on this, I'm going to find it really useful, but then, I already said that.
I'm surprised more people haven't picked up on this, I'm going to find it really useful, but then, I already said that.
I realised that this had slipped to the abyiss of page 6 and it contains some usefull info.
One thing noticed in testing: custom tiles override settlements. So if you put a custom tile where there is a settlement, it disappears (unless you put a settlement in the editor, but it will never change shape or grow)
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Hm, thats a pain, so if you place a custom tile on top of a settlement it dissapears of the campaign map as well? Even if you place a settlement on the map? Thats very odd, because the way I worked this out was in an out of date file for the prologue where they had a custom tile for a settlement...
This looks dead good. One question, are the buildings (such as the Colossus of Rhodes in your example) solid or insubstantial?
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Well I haven't tested with the wonder models, but I'm guessing they are solid, from what I've seen of them, they have a battle and non battle version, from looks they appear the same, I guess one might be buggy, I haven't tested it though...
No, it stays on campaign map. Just in battle map, it's whatever you put in custom tile, not the dynamic city...
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