Results 1 to 30 of 47

Thread: Putting features on the Campaign map (custom tiles)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Putting features on the Campiagn map (custom tiles)

    I'm surprised more people haven't picked up on this, I'm going to find it really useful, but then, I already said that.

  2. #2
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: Putting features on the Campiagn map (custom tiles)

    Wow, this is great!

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Putting features on the Campiagn map (custom tiles)

    I realised that this had slipped to the abyiss of page 6 and it contains some usefull info.

  4. #4
    Wandering Historian Member eadingas's Avatar
    Join Date
    Nov 2004
    Location
    Llanfairpwll- gwyngyll- gogerych- wyrndrobwll- llantysilio- gogogoch
    Posts
    4,714

    Default Re: Putting features on the Campiagn map (custom tiles)

    One thing noticed in testing: custom tiles override settlements. So if you put a custom tile where there is a settlement, it disappears (unless you put a settlement in the editor, but it will never change shape or grow)
    I'm still not here

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Putting features on the Campiagn map (custom tiles)

    Hm, thats a pain, so if you place a custom tile on top of a settlement it dissapears of the campaign map as well? Even if you place a settlement on the map? Thats very odd, because the way I worked this out was in an out of date file for the prologue where they had a custom tile for a settlement...

  6. #6

    Default Re: Putting features on the Campiagn map (custom tiles)

    This looks dead good. One question, are the buildings (such as the Colossus of Rhodes in your example) solid or insubstantial?
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Putting features on the Campiagn map (custom tiles)

    Well I haven't tested with the wonder models, but I'm guessing they are solid, from what I've seen of them, they have a battle and non battle version, from looks they appear the same, I guess one might be buggy, I haven't tested it though...

  8. #8
    Wandering Historian Member eadingas's Avatar
    Join Date
    Nov 2004
    Location
    Llanfairpwll- gwyngyll- gogerych- wyrndrobwll- llantysilio- gogogoch
    Posts
    4,714

    Default Re: Putting features on the Campiagn map (custom tiles)

    No, it stays on campaign map. Just in battle map, it's whatever you put in custom tile, not the dynamic city...
    I'm still not here

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO