I have folowed the tutorial on the letter but it didn't work I tried to place hte real piramids in the 181 13 and it wasn't there , was still always the strategical map piramid....
I have folowed the tutorial on the letter but it didn't work I tried to place hte real piramids in the 181 13 and it wasn't there , was still always the strategical map piramid....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
EDIT: I've now got it to work so I've removed the pictures to make the page easier to view (though I've kept the one with the problem).
I've spent most of the day trying this and unfortunately I'm doing something wrong as well. Can anyone tell me what my mistake is?
Step 1) I picked a campaign tile as a base, welcome to 243, 53
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Step 2) I put a distinctive feature there
snip
Step 3) I saved it as "test", this created a new file called "test" which contained a map.wfc, which I put in my test_campaign folder (note the absence of a map.rwm
![]()
snip
Step 4) I added a custom_tiles_db.txt copied from the Sons of Mars campaign and altered for the new coordinates
snip
Step 5) To see if it had any effect I moved a convenient rebel, Captain Caspar, to 243, 53
snip
Step 6) I launched the game and went to the test campaign, Captain Caspar had moved. I sent an army to attack him, however on the battle map the 'distinctive feature' does not appear.
snip
snip
I don't think it's a problem with the campaign as Caspar has been moved. I could be placing it somewhere else, but AFAICT the co-ordinates match. It could be a problem with the map.wfc file, however I've tried it with the .wfc in the Sons of Mars campaign and the Teutonberg forest with no difference in results.
So I'm stumped...![]()
Last edited by Epistolary Richard; 03-28-2005 at 06:44.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Wierd...
Try sending me the files I will try to work out what you did wrong... Or maybe what I did wrong from my description.
Send me a PM when you send them
Last edited by Myrddraal; 04-15-2010 at 04:30.
Do you have -show_err on? I noticed sometimes there's a problem with these custom tiles that doesn't show up any way unless you have -show_err and quit the game.
I'm still not here
Unfortunately, there's no error message.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
I had right the same problem , I tried to substituite the piramids with the correct ones but didn't work , may be there something else that we should delete or edit?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Hm, maybe it would help if I uploaded a sort of demo, one which you know works and can base urs on....
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