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Thread: Putting features on the Campaign map (custom tiles)

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    Default Re: Putting features on the Campiagn map (custom tiles)

    EDIT: I've now got it to work so I've removed the pictures to make the page easier to view (though I've kept the one with the problem).

    I've spent most of the day trying this and unfortunately I'm doing something wrong as well. Can anyone tell me what my mistake is?


    Step 1) I picked a campaign tile as a base, welcome to 243, 53

    snip

    Step 2) I put a distinctive feature there
    snip

    Step 3) I saved it as "test", this created a new file called "test" which contained a map.wfc, which I put in my test_campaign folder (note the absence of a map.rwm



    snip

    Step 4) I added a custom_tiles_db.txt copied from the Sons of Mars campaign and altered for the new coordinates

    snip

    Step 5) To see if it had any effect I moved a convenient rebel, Captain Caspar, to 243, 53

    snip

    Step 6) I launched the game and went to the test campaign, Captain Caspar had moved. I sent an army to attack him, however on the battle map the 'distinctive feature' does not appear.

    snip
    snip

    I don't think it's a problem with the campaign as Caspar has been moved. I could be placing it somewhere else, but AFAICT the co-ordinates match. It could be a problem with the map.wfc file, however I've tried it with the .wfc in the Sons of Mars campaign and the Teutonberg forest with no difference in results.

    So I'm stumped...
    Last edited by Epistolary Richard; 03-28-2005 at 06:44.
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