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Thread: Expansion Feature Wsihlist

  1. #121
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    Hm.....dictator would be interesting.....you could either bring the romans to the ground in a civil war, or unite them and conquer the world.....
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  2. #122
    graduated non-expert Member jerby's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Khorak
    Did they have men die? If all the experienced men in a unit get binned of course unitwide experience is going to take a dive. I've had the same happen to Chosen Swordsmen.
    no losses. they iddin't take part in the battle, no kills either

  3. #123
    Provost Senior Member Nelson's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Kraxis
    Another addition to Kraxis' wishlist:

    22: Please make a senate office of Dictator.
    I've missed the dictator office too. It should allow the appoinment of a Master of Horse as well. Taking Rome could trigger a dictatorship after which any remaining factions could become like protectorates.
    Time flies like the wind. Fruit flies like bananas.

  4. #124
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Nelson
    I've missed the dictator office too. It should allow the appoinment of a Master of Horse as well. Taking Rome could trigger a dictatorship after which any remaining factions could become like protectorates.
    Hmm... Could be interesting. But it makes sense. It just seems strange that the other factions would cave in if you took Rome.

    My idea is only just that. But the point was that the Dictator should be a very special and/or powerful office you only get seldomly (I think the game can't make out a critical situation, so no Dictators in critical times for Rome).
    Naturally the Senate should perhaps view you with more suspicion if you give the Scipii the mission of taking Hyperboria or the Brutii the mission of making the Britons a protectorate. Those are nigh impossible. Even more if you demand the suicide of a leader.
    I think the Senate should set the rewards, so that you can't give yourself a very easy mission that bags you a 'Rare unit you can't recruit' or something like that.

    But in any case I would love an office of Dictator (could be cool if the dictator got the epithet of 'the Dictator').
    You may not care about war, but war cares about you!


  5. #125
    Member Member afrit's Avatar
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    Default Re: Expansion Feature Wsihlist

    Few suggestions:

    First, can someone please summarize all the suggestions at the beginning of the thread? I know CA is reading this (capt. Fishpants already commented once), so I think it is worthwhile doing that.


    Here are my suggestions:

    Ability to train multiple units in a single turn, but only one unit per building type. In other words, you can build one missile, one infantry , one cavalry and one agent per settlement per turn (provided you have all the req. buildings). This will speed up the game and incentivize the player (and AI) to mix up their army.

    Ability to export campaign battles as custom battles. Add a button to the battle declaration screen and allow player to export the battle as a custom one (this requires the added feature of starred commanders in custom battles).

    Ability to save battle results in a log file, and more importantly, ability to import battle results into a campaign. This will allow some form of rudimentary multiplayer campaign as follows:
    1. Export campaign battle as custom battle
    2. Play out custom battle online with a friend
    3. Import results of battle into campaign.

    Logging of all campaign events (helps with writeups of campaigns): declaration of wars, major battles, etc.

    Campaign map geographical labels (e.g River Tiber, Alp Mountains, Mount Etna ) that can be used to give names to battles.
    The plural of anectode is not data - Anonymous Scientist

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  6. #126
    Member Member Piko's Avatar
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    Default Re: Expansion Feature Wsihlist

    bump

  7. #127
    graduated non-expert Member jerby's Avatar
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    Default Re: Expansion Feature Wsihlist

    -give play again option, in custom battles, the swap-sides option
    -make factions auto-declare war on each other when the áccept or we will attack'is ignored

  8. #128
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    bump
    Do not do that. If this topic sinks, someone will revive it with another post that is actually something of interest.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  9. #129
    robotica erotica Member Colovion's Avatar
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    Default Re: Expansion Feature Wsihlist

    there's 5 pages of good stuff here

    you really want that to get lost?

    I wouldn't.
    robotica erotica

  10. #130
    Member Member Razor1952's Avatar
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    Default Re: Expansion Feature Wsihlist

    I'd like more conditionals for unit and building , specifically I'd like
    to be able to test for
    1. human or ai player(eg. build time of warband=2 turns if human otherwise build time = 1)
    Other conditionals like

    total faction treasury
    town gross income

    might also be considered to be added but I realize that these may interfer with the ai coding already extant. Nevertheless modders would have to experiment to get the right balance with these.
    Such is life- Ned Kelly -his last words just before he was hanged.

  11. #131

    Default Re: Expansion Feature Wishlist

    In no particular order of importance, and also not repeating a number of excellent ideas already covered here.

    1: Land based naval combat. What I mean by this: An autocalc determines the number of ships that grapple successfully. Each pair of grappled ships is rendered on the battle map as a town square type area connected by a bridge (obviously different skins). If more grapple attempts succeed than defender ships exist, attach another attacker ship on the other side. Each faction gets a sailor unit that deploys on each ship. Transported troops are randomly distributed across ships. Battle proceeds normally until all town squares are captured, by one side or the other. If more than half of the winning unit of sailors survives, they capture the opposing ship and the crew is split evenly, otherwise the losing ship is sunk. If enough winning sailors are killed that the unit autodisbands, the winning ship sinks as well. Side with most ships (including captured ships) is the winner. This approach ignores ramming, wind effects, and a whole slew of other issues (unless they are included in the grapple autocalc), and so I think it might just be doable for an expansion.

    2: Campaign menu option for simultaneous turns. This would require some shufffling of the order of code modules in the .exe, but I think it's also realistically possible for the exp. Units delay moves until the end of the turn, just like a unit with pre-existing orders does now. AI then calculates moves based on the current position of the unit, just like now. Then, once all the orders are issued, moves are processed, one faction at a time, one map square at a time. Two forces moving into each others' areas of control triggers a battle, winner stops, loser retreats as now. Agents halt in place.
    Why do this? Now you have to predict an enemy army's plans and move to intercept them. You need to keep reserves in case you guess wrong. You can't cherry pick the terrain for your battles, you have to adapt to what the situation forces upon you. It adds a HUGE new level of depth, planning, challenge, and realism to the game. Making it a campaign option allows Wally Wristtwitcher to stay with the current system, while Harry Hardcore gets a vastly greater challenge, with no fundamental AI changes needed.

    3. I'll probably do this myself via modding if the seige bug gets addressed, but: two versions of each troop type. Green units have recruit time 0, experience 0, and so you can train multiples in one turn. Normal units train as normal, but have experience 3 or 4. Rome did levy huge armies on short notice, but they weren't much good. Thus you can choose between quality and quantity. Devote the same time to rigorous training and washing out the poor candidates, or get everyone to the point that they can hold a sword and face towards the enemy two out of three times
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

  12. #132
    Member Member RollingWave's Avatar
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    Default Re: Expansion Feature Wsihlist

    A few things.
    1.Alllow faction civil wars etc... (option on and off) would be a bit more realistic and make the game more difficult and ppl not putting all their best stuff in one basket.

    2.Another option: allow captured technologies, espically some of the more obvious like paved roads and higher lvl cities, come on it makes sense that the barbarians can't build it initially but does it make sense that they can't reproduce it many years after they capture it??

    3. can hire, retrain mercs at cities in the proximity.

  13. #133

    Default Re: Expansion Feature Wsihlist

    Actually, you'd be suprised how long it took the barbarians to rediscover things of the Romans after the fall of the Roman empire and stuff. So many things were lost, like the construction of buildings using concrete, that the level of civilisation in Europe dropped after the fall of the western Empire, resulting in the Dark Ages.

    One good example would be Britain... Rome had a lot of luxuries like Baths, sewers for hygiene, piped water, yet even after the Middle Ages the condition in London was filthy for the most part, using unsanitary and probably contaminated wells, open sewers in the street, and on top of that, poor transport facilities (roads were mostly dirt tracks, if even that)

  14. #134
    Duking it out Member Grand Duke Vytautas's Avatar
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    Default Re: Expansion Feature Wsihlist

    Sorry if this has been already mentioned, but personally I would like these features included:
    1. ability to build/destroy settlements in any part of the province (accordingly to the size of a province)
    2. historical campaigns (with specific tasks and goals)
    3. bad effects of war on population
    4. ability to take/ransom/enslave prisoners
    5. 3d sea battles (it isn't an impossible wish I hope)
    6. effects on army when marching long distances
    7. civil wars
    8. slower and more realistic battle and combat speeds/kills

    I think this would make the game more historically accurate harder and more realistic.
    I wish I wish I wish
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  15. #135
    Duking it out Member Grand Duke Vytautas's Avatar
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    Default Re: Expansion Feature Wsihlist

    Oh damn I forgot to mention the most important feature that no TW game had - better plan of management of your settlements, that is you don't have to go into every city you own, but there is like special window of all settlements.
    "All pagans unite"
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  16. #136
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    1. ability to build/destroy settlements in any part of the province (accordingly to the size of a province)
    I wish!! It would be much nicer walking around the large open spaces of Africa or the Steppes and have the occasional town, rather than walking for miles and miles without anything. It would also mean if you needed to quickly retrain some units, you wouldn't have to walk halfway across the world.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  17. #137
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Expansion Feature Wsihlist

    Yet another addition to Kraxis' wishlist:
    23: Make it possible to build over Imperial Palaces. It makes no sense that you can't do anything about an imperial palace of another culture in your city.
    Last edited by Kraxis; 03-07-2005 at 12:21.
    You may not care about war, but war cares about you!


  18. #138
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Expansion Feature Wsihlist

    How could I forget...
    24: Please bring back the F1 screen. Yes I know F1 is used as of now, but then make it F10 or some other command, but please bring it back we need to see the actual stats of the units in battle. Pausing and rightclicking doesn't hold the same effect.
    You may not care about war, but war cares about you!


  19. #139
    Member Member Piko's Avatar
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    Default Re: Expansion Feature Wsihlist

    bump

  20. #140
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Grand Duke Vytautas of the Lithuanians
    Sorry if this has been already mentioned, but personally I would like these features included:
    1. ability to build/destroy settlements in any part of the province (accordingly to the size of a province)
    2. historical campaigns (with specific tasks and goals)
    3. bad effects of war on population
    4. ability to take/ransom/enslave prisoners
    5. 3d sea battles (it isn't an impossible wish I hope)
    6. effects on army when marching long distances
    7. civil wars
    8. slower and more realistic battle and combat speeds/kills

    I think this would make the game more historically accurate harder and more realistic.
    I wish I wish I wish
    Far from it. You might want to check out what Merlin is doing with that over at The SCC

  21. #141
    Member Member Piko's Avatar
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    Default Re: Expansion Feature Wsihlist

    bump

  22. #142

    Default Re: Expansion Feature Wsihlist

    This thread is starting to look like a Christmas wish list, to Santa Claus.

    We must all be good boys now.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  23. #143
    Member Member Piko's Avatar
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    Default Re: Expansion Feature Wsihlist

    Ssssstttttttttttttttiiiiiiiiiiiiiiiiicccccccccccccccckkkkkkkkky!!!!

  24. #144
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    Yes, sticky this thread. Btw, another good addition would be this: on the custom battles menu, let us select the Wonders of the World as maps. Because if we can't do that, then there is a very small chance we ever get to fight around the wonderful wonders, like the pyramids.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  25. #145

    Default Re: Expansion Feature Wsihlist

    I would like to see you be able to convert to christianity (the Romans atleast), which would be mean making the campaign set later. You would either play as early rome or late rome.

  26. #146
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Expansion Feature Wsihlist

    And why would you do so, looking from the Roman governer's point of view?

    Your subjects get sloppy and weak. (GOVERNER's view) Your army gets disloyal (those stinking barbarians are Christians..so.....besides, I shouldn't kill a person.) Your loyalty rating drops (who says the Emperor is a deity? He's lying!) And much more...

    Of course, it would work if this religion is a threat you need to stop. Or as barbarians to improve influence rating (favored by Romans) And..hooray! The Bishops are back! (and the assassins get more work to do )

    Bah, sticky it.

  27. #147
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    Someone PM Nelson or some other colloseum mod, and tell them to sticky this.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  28. #148
    graduated non-expert Member jerby's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by HailMightCaeser
    I would like to see you be able to convert to christianity (the Romans atleast), which would be mean making the campaign set later. You would either play as early rome or late rome.
    the game starts in 270 BC, so conferting will take you 400 turns. the marius reform is already too early. but conferting to christianity 350 years too soon is riduculus. i'm no expert, but that is too much. and it wouldn't realy effect gameplay that much.

  29. #149
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    Jerby, he's on about converting to christianty much much later in history, when it has taken a grip on so many people that it is now a threat to the roman empire and it's religions. And as for the Marian Reforms coming too early you're right there. They come too early, so you don't get a chance to use the wonderful Triarii.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  30. #150

    Default Re: Expansion Feature Wsihlist

    I'm talking about converting in 312 AD, the actually date... Like I said you can play as early or late Rome.

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