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  1. #1

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by FURRY_BOOTS
    1st person capablity, can you imagine actually being the general
    of course well have to wait for 500mb vid cards for that, but even so,,,,
    Why will we?

    Whether the camera is positioned floating above the battlefield, or fixed on a characters eye-view, is the same to the computer. The number of poly's and amount of shading needed for the envoironment wont change just because the camera angle changes (well it will change depending on whats in-view of the camera, but if a normal view and a general's eye view both look at exacly the same scene in a playfield, the amunt of processing power will be exacly the sme whether it a floating camera under user control or a camera fixed on the generals eye-view.

    There is currently on one game available that requires more than 256MB, Doom3 - on its Ultra settings it uses 490MB of uncompressed textures. No other game will see a significant benefit moving from a 256MB card to a 512MB single-GPU card.

  2. #2
    Member Member FURRY_BOOTS's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by fret
    Why will we?

    Whether the camera is positioned floating above the battlefield, or fixed on a characters eye-view, is the same to the computer. The number of poly's and amount of shading needed for the envoironment wont change just because the camera angle changes (well it will change depending on whats in-view of the camera, but if a normal view and a general's eye view both look at exacly the same scene in a playfield, the amunt of processing power will be exacly the sme whether it a floating camera under user control or a camera fixed on the generals eye-view.

    There is currently on one game available that requires more than 256MB, Doom3 - on its Ultra settings it uses 490MB of uncompressed textures. No other game will see a significant benefit moving from a 256MB card to a 512MB single-GPU card.

    the current units in 1st person perspective would look absolute crap!!! & yes 1st person perspective is alot closer than your maintaining.
    Horses with triangular rear quarters wouldnt cut it im afraid, plus you consider facial animations, non generic cloned units & an environment to match, all the extra scripting for unit deaths etc,
    imagine a siege on rome in 1st person, with thousands of units!!! im sorry but i think current cards would struggle
    "I'll mace you good"-Homer Simpson

  3. #3

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by FURRY_BOOTS
    the current units in 1st person perspective would look absolute crap!!! & yes 1st person perspective is alot closer than your maintaining.
    A lot closer to what?!?!

    It is possible to position the camera at eye-level, when there are battles, you can even position the camera 'inside' a soldier, and view the battle as he sees it from behind his shield.

    Horses with triangular rear quarters wouldnt cut it im afraid,
    They cut it with a floating camera, why dont they cut it with a camera fixed to eye level?

    plus you consider facial animations, non generic cloned units & an environment to match, all the extra scripting for unit deaths etc,
    imagine a siege on rome in 1st person, with thousands of units!!!
    Your asking for a lot more than just a camera postion now, yes that would take more power. What you meant to say originally was "imagine it 1st person and the units were a detailed as the Combine in Half Life 2, with envoironment textures taken straight from Farcry"


    im sorry but i think current cards would struggle
    No need to apologise, they probably couldnt handle having 2,000 unique characters all animated to the quality of a HL2 character, that isnt what you said in your original post though, you just said '1st person capability', which any game with a realtime 3D engine has by default, because 1st person is just another angle like any other.

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