Why will we?Originally Posted by FURRY_BOOTS
Whether the camera is positioned floating above the battlefield, or fixed on a characters eye-view, is the same to the computer. The number of poly's and amount of shading needed for the envoironment wont change just because the camera angle changes (well it will change depending on whats in-view of the camera, but if a normal view and a general's eye view both look at exacly the same scene in a playfield, the amunt of processing power will be exacly the sme whether it a floating camera under user control or a camera fixed on the generals eye-view.
There is currently on one game available that requires more than 256MB, Doom3 - on its Ultra settings it uses 490MB of uncompressed textures. No other game will see a significant benefit moving from a 256MB card to a 512MB single-GPU card.
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