As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!Originally Posted by Khorak
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As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!Originally Posted by Khorak
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Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
What I'd really like to see (apart from the above) is the ability to UPGRADE units. For example a Hastati unit should be upgradeable to a Principes unit (after all that's what happened in real life)
I'd much rather be able to upgrade my pre-Marian troops to Marian troops after the reforms event. Much more usefull than the micro managing nightmare of changing hastatii to princepes.
PS I'd rather have a couple mobz of choppa boyz than puny space marine boyz![]()
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Last edited by lars573; 02-07-2005 at 19:18.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
Please, please, please include that!!! I hate playing as a roman faction, because just when i get all my armies sorted and ready to rule the world, that b***ard marius comes along with his new army, so then whenever my hastati or any old units suffer losses, i can't replenish them with some new soldiers. And then there's the whole business of replacing the old units with the new ones....but some things i would like to see are:the ability to UPGRADE units.
1) Special maps for a city that was by default a capital at the beginning of the game. For me, it takes away the coolness of the game when rome is just the same as any other roman city.
2) Special walls for the barbarians. e.g the highest tech lvl for walls being a mixture of stone and wood. The bottom of it is stone, and the top is wood with pathways on so the barbarians can place archers on their walls.
I agree.Originally Posted by Mikeus Caesar
So far the "Barbarians"are hampered by having lame wooden walls.... only. They don't have any of the amazing earthworks and hillforts which they did historically.
Please include this.![]()
robotica erotica
6 (or is it 5? or 7?). Soldiers Natural Deaths - and some kind of diferent resistance to it for diferent units in diferent terrains.
It feels too wierd when you take 1000 men in heavy armours to the desert, stay there for 5 years and none of them dies in the process. Same thing with vast, inospit snow fields.
7. Forts actualy being usefull for anything - they could reduce the natural deaths of soldiers, and give the owner the chance to engage enemy armies wanting to siege the Fort, so as they stoped being death-traps for whoever is inside, forcing the defender to sally.
hmmm...i wonder...an AI that actually uses a large army like an army...instead of a mob of men (i.e, attack in a line, protect the flanks, not too much to ask for is it?). i know some of you might think that it'll be too much, but the medival:VI AI managed that.
Eldar could beat orks or space marines any day!
wow, that's a surprisingly good idea for how simple it is - it would make Forts be a barrier for disease and the elements as well as the enemy.Originally Posted by th3freakie
robotica erotica
Poor Constantine indeed wouldnt be very happy by that remarkwasnt he a byzantine emperor, i know they were the leftovers of the roman empire, but he wasnt really a roman emperor was he?not that he'd understand english of course.
I hate that term byzantine empire, unless im mistaken wasnt it first coined in the 17th or 18th century something like that?
Theres alot that needs to be done with RTW most of them minor im sure the patches will get rid of all major bugs etc just countless little things that wind me up or take away from the realism of the game. I cant even be bothered listing them, im sure someone will threads were people can moan alot usually are very popular![]()
Recruit representative armies, not units I've explained my thoughts on this before. The tech tree would allow the player/AI to build larger and/or more complex and upgraded armies, but the basic elements would be historical. Right now there is no reason to build lower end units once you get the higher end units. And you can build whole armies from elites. But the most interesting part of the campaign is fought early on, with the lowest level units and that makes for a rather bland experience.
More Meaningful Naval Strategy Port upgrade level would allow port defense and require more ships to blockade. Total port level would also determine how many boats could be in the water. Invasion force size would be limited by the number of ships available. Elephant units might require 3 ships per unit, cavalry/camels/chariots 2, infantry 1, family members 1.
Campaigns from different periods A very early campaign at the time of Alexander and the Samnite Wars (with higher resolution Italy map). A later, 3rd Punic War/Marius campaign. A slightly earlier Pyrrhus time period Campaign.
Rome Total War, it's not a game, it's a do-it-yourself project.
You're right, the addition of World Eaters to the barbarian factions would be unbalancing. Better give the civilised factions various Chapters of their own. :DOriginally Posted by Captain Fishpants
Love is a well aimed 24 pounder howitzer with percussion shells.
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