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  1. #1
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Expansion Feature Wsihlist

    Quote Originally Posted by Khorak
    Space Marines. With chainaxes.

    Hey, we can WISH!
    As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  2. #2
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Expansion Feature Wsihlist

    What I'd really like to see (apart from the above) is the ability to UPGRADE units. For example a Hastati unit should be upgradeable to a Principes unit (after all that's what happened in real life)


    We can clone a sheep but we cannot clone a single photon.

  3. #3
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Expansion Feature Wsihlist

    I'd much rather be able to upgrade my pre-Marian troops to Marian troops after the reforms event. Much more usefull than the micro managing nightmare of changing hastatii to princepes.

    PS I'd rather have a couple mobz of choppa boyz than puny space marine boyz
    Last edited by lars573; 02-07-2005 at 19:18.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  4. #4
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    the ability to UPGRADE units.
    Please, please, please include that!!! I hate playing as a roman faction, because just when i get all my armies sorted and ready to rule the world, that b***ard marius comes along with his new army, so then whenever my hastati or any old units suffer losses, i can't replenish them with some new soldiers. And then there's the whole business of replacing the old units with the new ones....but some things i would like to see are:

    1) Special maps for a city that was by default a capital at the beginning of the game. For me, it takes away the coolness of the game when rome is just the same as any other roman city.

    2) Special walls for the barbarians. e.g the highest tech lvl for walls being a mixture of stone and wood. The bottom of it is stone, and the top is wood with pathways on so the barbarians can place archers on their walls.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  5. #5
    robotica erotica Member Colovion's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Mikeus Caesar
    2) Special walls for the barbarians. e.g the highest tech lvl for walls being a mixture of stone and wood. The bottom of it is stone, and the top is wood with pathways on so the barbarians can place archers on their walls.
    I agree.

    So far the "Barbarians" are hampered by having lame wooden walls.... only. They don't have any of the amazing earthworks and hillforts which they did historically.

    Please include this.
    robotica erotica

  6. #6
    Member Member th3freakie's Avatar
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    Default Re: Expansion Feature Wsihlist

    6 (or is it 5? or 7?). Soldiers Natural Deaths - and some kind of diferent resistance to it for diferent units in diferent terrains.
    It feels too wierd when you take 1000 men in heavy armours to the desert, stay there for 5 years and none of them dies in the process. Same thing with vast, inospit snow fields.

    7. Forts actualy being usefull for anything - they could reduce the natural deaths of soldiers, and give the owner the chance to engage enemy armies wanting to siege the Fort, so as they stoped being death-traps for whoever is inside, forcing the defender to sally.

  7. #7

    Default Re: Expansion Feature Wsihlist

    hmmm...i wonder...an AI that actually uses a large army like an army...instead of a mob of men (i.e, attack in a line, protect the flanks, not too much to ask for is it?). i know some of you might think that it'll be too much, but the medival:VI AI managed that.

    Eldar could beat orks or space marines any day!

  8. #8
    robotica erotica Member Colovion's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by th3freakie
    6 (or is it 5? or 7?). Soldiers Natural Deaths - and some kind of diferent resistance to it for diferent units in diferent terrains.
    It feels too wierd when you take 1000 men in heavy armours to the desert, stay there for 5 years and none of them dies in the process. Same thing with vast, inospit snow fields.

    7. Forts actualy being usefull for anything - they could reduce the natural deaths of soldiers, and give the owner the chance to engage enemy armies wanting to siege the Fort, so as they stoped being death-traps for whoever is inside, forcing the defender to sally.
    wow, that's a surprisingly good idea for how simple it is - it would make Forts be a barrier for disease and the elements as well as the enemy.
    robotica erotica

  9. #9

    Default Re: Expansion Feature Wsihlist

    wasnt he a byzantine emperor, i know they were the leftovers of the roman empire, but he wasnt really a roman emperor was he?
    Poor Constantine indeed wouldnt be very happy by that remark not that he'd understand english of course.

    I hate that term byzantine empire, unless im mistaken wasnt it first coined in the 17th or 18th century something like that?

    Theres alot that needs to be done with RTW most of them minor im sure the patches will get rid of all major bugs etc just countless little things that wind me up or take away from the realism of the game. I cant even be bothered listing them, im sure someone will threads were people can moan alot usually are very popular

  10. #10
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Expansion Feature Wsihlist

    Recruit representative armies, not units I've explained my thoughts on this before. The tech tree would allow the player/AI to build larger and/or more complex and upgraded armies, but the basic elements would be historical. Right now there is no reason to build lower end units once you get the higher end units. And you can build whole armies from elites. But the most interesting part of the campaign is fought early on, with the lowest level units and that makes for a rather bland experience.

    More Meaningful Naval Strategy Port upgrade level would allow port defense and require more ships to blockade. Total port level would also determine how many boats could be in the water. Invasion force size would be limited by the number of ships available. Elephant units might require 3 ships per unit, cavalry/camels/chariots 2, infantry 1, family members 1.

    Campaigns from different periods A very early campaign at the time of Alexander and the Samnite Wars (with higher resolution Italy map). A later, 3rd Punic War/Marius campaign. A slightly earlier Pyrrhus time period Campaign.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  11. #11

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Captain Fishpants
    As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!
    You're right, the addition of World Eaters to the barbarian factions would be unbalancing. Better give the civilised factions various Chapters of their own. :D
    Love is a well aimed 24 pounder howitzer with percussion shells.

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