Few suggestions:
First, can someone please summarize all the suggestions at the beginning of the thread? I know CA is reading this (capt. Fishpants already commented once), so I think it is worthwhile doing that.
Here are my suggestions:
Ability to train multiple units in a single turn, but only one unit per building type. In other words, you can build one missile, one infantry , one cavalry and one agent per settlement per turn (provided you have all the req. buildings). This will speed up the game and incentivize the player (and AI) to mix up their army.
Ability to export campaign battles as custom battles. Add a button to the battle declaration screen and allow player to export the battle as a custom one (this requires the added feature of starred commanders in custom battles).
Ability to save battle results in a log file, and more importantly, ability to import battle results into a campaign. This will allow some form of rudimentary multiplayer campaign as follows:
1. Export campaign battle as custom battle
2. Play out custom battle online with a friend
3. Import results of battle into campaign.
Logging of all campaign events (helps with writeups of campaigns): declaration of wars, major battles, etc.
Campaign map geographical labels (e.g River Tiber, Alp Mountains, Mount Etna ) that can be used to give names to battles.
Bookmarks