As far as I understood, if you had a spy in the opposing city and you sieged them, there was a chance (I think of 40%) that the spy would open the gates for you. Now this NEVER worked in version 1.1, but I think it is working too much in 1.2. I have fought 6 siege battles with spies in the city before sieging, and every time they have opened the gates. This points to one of two things:
#1. They changed the percentage of whether spies can open the gates to 100%. Or....
#2. Its a bug.
Has anyone else had experiences with this phenomenon of unusually efficient spies?
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