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Thread: Corruption and its causes.

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  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Corruption and its causes.

    Thanks Simetrical, looks like a good summary of the thread. I'm afraid I didn't have time to do one myself.

    One question though - where do you get the 15.88 figure? The reason I ask is that I don't think it's actually possible to be 15.88 tiles away. 15.81 would be the closest, e.g. (15,5) or (13,9). The next possible distance after that is 16, i.e. (16,0) or (0,16). Just curious.
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  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Corruption and its causes.

    He might have meant 15.8 and hit the key twice. I've done that sort of thing many times.
    Age and treachery will defeat youth and skill every time.

  3. #3
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Corruption and its causes.

    I got it through applying algebra to your data. I'm sure I don't have to explain the exact steps to you—I started with y = ax + b (where y is the corruption percentage, b is the "grace distance," and x is the distance minus grace distance), plugged in data, and solved for b. (Actually, I was only doing proportions, so the coefficient a cancelled out.) I may have been excessively precise, but the number did seem to be a very precise fit.

    For example, let's take the ratio of corruption at 20 squares to corruption at 40 squares. You give the former as 0.0333958 and the latter as 0.195592, so the ratio is about 0.1707. Since we're talking about a line, this ratio should be exactly the same as (20 – b) / (40 – b). If we use 15.88, we get a ratio of 4.12 / 24.12, or about 0.1708. Repeat with the ratios of 60 squares to 35 squares, which should be 0.357788 / 0.155043, or 2.308. The ratio should be 44.12 / 19.12, which equals 2.308. It's pretty strange, but there you have it.

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    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Corruption and its causes.

    Ah, I had thought it might be something like this. You raise a good point - the grace distance could well be 15.81 - I've never actually got round to modding the campaign map to find exactly where it is. Perhaps when I have more time.

    PS I've sent you a couple of PMs over the last few days about your suggestion for the Ludus Magna forum. The board had a bit of difficulty during that time, and I'm wondering if you got them?
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  5. #5
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Corruption and its causes.

    I wonder if corruption has been increased in 1.2. Playing as Carthage I have 50% corruption in my Iberian city (I forget the name). I've had this city since day one (so no culture penalty), I've built a number of happiness/law buildings (I havent had time to build every single one yet), and the pop is around 10-15K. The instant I moved some of the garrison out to deal with the pesky spanish, the city rebelled. Of course I re conquered it and exterminated.

    I know I'm not the only one who thinks this is ridiculous. Squalor had been reduced but corruption may have taken its place.

    On a side note I just conquered a spanish city and exterminated (of course). I destroyed every spanish building to reduce culture penalty but the inhabitants were still uncontrollable without maintaining more troops than population (including a good governor).
    E Tenebris Lux
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