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Thread: Corruption and its causes.

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  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Corruption and its causes.

    Ah, I had thought it might be something like this. You raise a good point - the grace distance could well be 15.81 - I've never actually got round to modding the campaign map to find exactly where it is. Perhaps when I have more time.

    PS I've sent you a couple of PMs over the last few days about your suggestion for the Ludus Magna forum. The board had a bit of difficulty during that time, and I'm wondering if you got them?
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  2. #2
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Corruption and its causes.

    I wonder if corruption has been increased in 1.2. Playing as Carthage I have 50% corruption in my Iberian city (I forget the name). I've had this city since day one (so no culture penalty), I've built a number of happiness/law buildings (I havent had time to build every single one yet), and the pop is around 10-15K. The instant I moved some of the garrison out to deal with the pesky spanish, the city rebelled. Of course I re conquered it and exterminated.

    I know I'm not the only one who thinks this is ridiculous. Squalor had been reduced but corruption may have taken its place.

    On a side note I just conquered a spanish city and exterminated (of course). I destroyed every spanish building to reduce culture penalty but the inhabitants were still uncontrollable without maintaining more troops than population (including a good governor).
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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