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Thread: Research: Effects of Roads

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  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Effects of Roads

    Still a little sidetracked. I'll get back to it at the weekend.
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  2. #2

    Default Re: Effects of Roads

    I'd just like to share this since you guys have been measuring movements. In case it is still not known yet, there is a cavalry movement bug.

    If you click on the cavalry's Unit Card, it receives longer movement range as opposed to just clicking on the unit in the the actual strategic screen.

    I'll do some measurements of the difference later.

  3. #3
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Effects of Roads

    Just a clarification: do you mean that if a unit of cavalry is on its own in a stack, that it will appear to have a reduced range if you select the unit figure on the strat map than if you select the unit card? If so, then that is strange, as it's not been my experience. I have, however, seen that if you select a general with infantry and artillery, say, that the slowest member will determine the range.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  4. #4

    Default Re: Effects of Roads

    No, when the cavalry is separate from the stack. It it possible though that it is opposite (it receives less when you click on a cavalry unit outright).

    Have a single unit of cavalry (or an all-cavalry stack for that matter). Now click on the stack (you get the range). Now, click on the unit cards (or select all), the range is bigger.

    It doesn't happen all the time though. I'll see if the difference of roads in provinces have something to do with (but not likely, from initial observations).

  5. #5

    Default Re: Effects of Roads

    You don't happen to have a general with a movement bonus (trait or follower) and so get longer range from select all?

  6. #6

    Default Re: Effects of Roads

    Quote Originally Posted by Phase
    You don't happen to have a general with a movement bonus (trait or follower) and so get longer range from select all?
    No. The cavalries are separate from any general, infantries or others. All you have to do is click on the unit on the screen. Then click the same unit on the unit card, you get an extra movement range.

    Or otherwise, the cavalry is getting less that what it should and clicking on the unit card confers the correct movement value. It doesn't happen on infantry though.

  7. #7

    Default Re: Research: Effects of Roads

    Quote Originally Posted by therother
    About the 3 of 5 getting the road increase, I believe this is due to the other provinces not having a comparable level of roads. To get the bonus from paved roads, the neighbouring provinces need at least basic roads. Similarly, to get the bonus from Highways, the neighbouring provinces need paved roads.
    (Resuming from the guide discussion). Ok, I did 4 tests for this. One checked ok, with three inconclusive thx to rebels and enemies (they are always on the roads that I'm starting to think building structures such as roads and trade buildings trigger appearances of rebels ).

    I'm also out of save game options.

    I just need highway vs. highways data or confirmation, preferably 4-5 land trade partners to confirm (and they should get all the bonus).

    Thx

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