Results 1 to 29 of 29

Thread: Research: Effects of Roads

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Effects of Roads

    Quote Originally Posted by Phase
    You don't happen to have a general with a movement bonus (trait or follower) and so get longer range from select all?
    No. The cavalries are separate from any general, infantries or others. All you have to do is click on the unit on the screen. Then click the same unit on the unit card, you get an extra movement range.

    Or otherwise, the cavalry is getting less that what it should and clicking on the unit card confers the correct movement value. It doesn't happen on infantry though.

  2. #2

    Default Re: Research: Effects of Roads

    Quote Originally Posted by therother
    About the 3 of 5 getting the road increase, I believe this is due to the other provinces not having a comparable level of roads. To get the bonus from paved roads, the neighbouring provinces need at least basic roads. Similarly, to get the bonus from Highways, the neighbouring provinces need paved roads.
    (Resuming from the guide discussion). Ok, I did 4 tests for this. One checked ok, with three inconclusive thx to rebels and enemies (they are always on the roads that I'm starting to think building structures such as roads and trade buildings trigger appearances of rebels ).

    I'm also out of save game options.

    I just need highway vs. highways data or confirmation, preferably 4-5 land trade partners to confirm (and they should get all the bonus).

    Thx

  3. #3

    Default Re: Research: Effects of Roads

    From my experience therother is right about the roads needing comparable levels to get the added benefit.

    How's the research in this area coming along anyhow? This and the trade thread are areas of interest for me.

  4. #4
    RTW V1.5 & BI V1.6 Member Severous's Avatar
    Join Date
    Feb 2006
    Location
    Hertfordshire England
    Posts
    676

    Default Re: Research: Effects of Roads

    Hi

    Hope its OK to bump this old thread. I have some observations from my current campaign that are on topic...just a bit separated from the previous remarks.

    RTW V1.5 No Mods. H/H Difficulty.

    Thessolonica was enslaved. It is exporting Slaves to several adjacent regions.

    Byzantium was occupied. So it doesnt have slaves and imports slaves via land from Thessolonica.

    Thessolonica has dirt roads. Byzantium has none.

    Income in both cities from this one route is 14. This rose to 15 as towns grew a bit. Its just slaves. No other resource is traded between the two cities.

    Thessolonica constructed Paved Roads.
    Its land income doubles on all other routes. But not Byzantium. Both cities continue to receive 15 income from the slave trade.Incidentally building a paved road did not increase Thessolonicas sea trade income.
    Edit: Image added. Showing paved roads in Thessolonica but no roads in Byzantium



    Byzantium then built dirt roads.
    Byzantiums income from the slave trade with Thessolonica remained unchanged at 15. Thessolonica's income from this same route doubled to 32 (assume a fraction rounding up)
    Last edited by Severous; 03-20-2006 at 21:22.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  5. #5

    Default Re: Research: Effects of Roads

    I am very impressed by reading the studies (and even equations) of RTW pros like you, and it makes RTW even more interesting. I have a question, since I read here that building roads from a city not only increases the income of the city, but also the income of the provinces around it. The question is, and I wondered about that before, in the description of the market/agora type buildings, it says that it increases the number of economic items available for trade. When you click on building a market/agora, and look in the city details, you'd see an expected increase in city income. Since it adds more item for trade, does building a market/agora in one province also increases the income of the nearby provinces? (in the same way as building roads)
    Finished EB campaigns:
    Sweboz 1.0

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Research: Effects of Roads

    This is probably the wrong thread for the question. Have a look at this one. With sea trade, the importing city gains 20% of the value of the rout to the exporting city. I guess it works the same with land trade.
    Looking for a good read? Visit the Library!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO