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Thread: Phalanx Mobility

  1. #1

    Default Phalanx Mobility

    As the romans I am fighting against macedon (I'm using RTR v5.1, until EB comes out ) anyway, when I'm fighting them in the front with spear troops I then go around to the side or behind and attack with infantry. But then the phalanx pikemen (who have like 20 ft spears) lift them up and completely turn around and drop the spears on my legionares. How is this possible? Shouldn't they be alot slower becuase of the length of the spears and because they are already enagaged in combat? Will you guys be able to slow the movement rate of the pikemen?

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Phalanx Mobility

    Unit turn radii and turn speeds are completely hard-coded. We can adjust movement, but not how quickly a unit turns.
    Cogita tute


  3. #3
    Ambiguous Member Byzantine Prince's Avatar
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    Default Re: Phalanx Mobility

    I think only CA can fix that. They already did something different with their new 1.2 patch. I'de like to hear a little more sounds from the spears hitting eachother like in the movie Alexander. That would make it really interesting.

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