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  1. #1

    Default Re: Let's get to work: MP maps

    I guess at this point all we can really do is mess with maps in these ways. I have tried to create Custom maps and it doesnt seem to allow yuo to allow for full selection of factions in MP.

    Perhaps we can extract these single player maps and somehow modify them........

  2. #2
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Let's get to work: MP maps

    Etna: 105_47 you will find yourself south of the volcano
    Channel of Messina: 109_51 you will yourself on the mainland
    British channel: 45_125 you will find yourself on the British island, channel to the south

    I have tried to find cliffs of Dover but I gave up on it, though I have found some weird maps:
    70_123 barren land, like a big rock, or the surface of the moon Is this England? Home of CA?
    67_123 same type of barren land a river flowing north to south

    Also it seems that if one of the deployment zones is ok but the other is in sea it will froze on the deployment screen. At least it got frozen for me on 58_124 and on 59_124.
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  3. #3
    Wait, what? Member Aelwyn's Avatar
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    Default Re: Let's get to work: MP maps

    interesting finds cheetah. i can't actually load maps because of the vid card but the best thing is not everyone needs to have the same maps enabled. everyone can have different ones, so depending upon the host, you could be playing any number of maps, and the system will find the map off your hard drive, so no need for you to do anything.

  4. #4
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Let's get to work: MP maps

    is there no way to just start with a flat plane like in shogun and mtw and work from the ground up?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  5. #5
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Let's get to work: MP maps

    ok ive created a custom battle, basically did a battle of marathon with parthians in the role of the persians. i finally managed to locate this file after about 20 minutes of looking. how am i supposed to pass this battle onto other players? i tried transfering over msn but it said it could not send a whole folder i had to send the files all seperately, if so what does the recipient have to do with them once they are received?

    the location was blah,blah,blah Data\World\Maps\Battle\Custom
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  6. #6
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Let's get to work: MP maps

    sorry, i dont need to spam but im desperate for help.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  7. #7
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Let's get to work: MP maps

    ok ive figured out how to transfer em to my mates, however when he plays the battle(which works fine :) ) the replay he sends me back does not work. i get a message saying that the version used to save the replay is different and that it might differ from actual recording. however the replay doesnt load up at all and both our versions of rome are identical. any ideas?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  8. #8

    Default Re: Let's get to work: MP maps

    Question.......

    Is this an improvement?

    .......Orda

  9. #9
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Let's get to work: MP maps

    I know it's *a bit* crude , but it's just to show it can be done.. And so that someone could test that it works in MP too, as I'm currently having massive problems with my comp and Rome. Don't look at the map, just try it if it works

  10. #10
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Let's get to work: MP maps

    I named the following maps:

    Noricum location 105 102
    Pannonia Superior location 110 97
    Syracusae location 105 46
    Gibraltar location 12 52

    copy+paste the following text into your custom_locations.txt file (Activision/Rome - Total War/Data) and you can use these maps in MP:


    custom_location Gallic Countryside +1+0
    {
    location 162 112
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +0+1
    {
    location 161 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +1+1
    {
    location 162 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1+0
    {
    location 160 112
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +0-1
    {
    location 161 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1-1
    {
    location 160 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1+1
    {
    location 160 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +1-1
    {
    location 162 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Noricum
    {
    location 105 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +0+1
    {
    location 105 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1+0
    {
    location 106 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1+1
    {
    location 106 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +0-1
    {
    location 105 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1+0
    {
    location 104 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1-1
    {
    location 104 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1+1
    {
    location 104 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1-1
    {
    location 106 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior
    {
    location 110 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Pannonia Superior +0+1
    {
    location 110 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1+0
    {
    location 111 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1+1
    {
    location 111 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +0-1
    {
    location 110 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1+0
    {
    location 109 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1-1
    {
    location 109 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1+1
    {
    location 109 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1-1
    {
    location 111 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Syracusae
    {
    location 105 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +0+1
    {
    location 105 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1+0
    {
    location 106 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1+1
    {
    location 106 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +0-1
    {
    location 105 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1+0
    {
    location 104 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1-1
    {
    location 104 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1+1
    {
    location 104 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1-1
    {
    location 106 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }


    custom_location Gibraltar
    {
    location 12 52
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  11. #11

    Default Re: Let's get to work: MP maps

    A BIG thank you to Wishazu, seems I need to open my eyes a bit

    I completed an Historical battle and it appears to play out fine. It is available in the Historical battles list and can be hosted in MP. However, the map is not available to be hosted in MP if I try to host a Custom map game. By copying the map over as The_Mark suggests to the Data/world/maps/custom folder, it becomes available for Custom battles and is available in the hosted maps list.

    A problem that I have found when editing a map is that unlike the previous editors, orientation is complicated. The F5 mini map was handy, bottom was defence, top was attack.

    .......Orda
    Last edited by Orda Khan; 02-28-2005 at 00:43.

  12. #12
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Let's get to work: MP maps

    just glad i could help mate i have a quick question. to get my battle into custom games i just copy the files but dont actually move the originals????
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  13. #13

    Default Re: Let's get to work: MP maps

    Quote Originally Posted by Wishazu
    just glad i could help mate i have a quick question. to get my battle into custom games i just copy the files but dont actually move the originals????
    I copied the complete folder over.
    I play tested the map on MP in a custom battle and also play tested the Historical battle. Some fine tuning is required to my units in order to balance the armies a bit more equally, real players tend to do things the AI does not and therefore reveal problems that do not exist when playing the AI alone.

    As I mentioned above, there does not appear to be a way of working out which way you are facing [ unless I have overlooked something ] which makes the placement of terrain features difficult. My first creation was scrapped because the hill which I wanted to appear on attackers' right became a 'campers' hill for defenders. Obviously, in Historical setting the map has deployment zones set but hosting for a custom battle or in SP custom, deployment is always top and bottom. I got it right in the next attempt but more by luck than judgement.
    Good luck

    ........Orda

  14. #14

    Default Re: Let's get to work: MP maps

    Any chance of a copy paste of your files so i can just copy in and have the maps?


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  15. #15
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Let's get to work: MP maps

    Well.. I had a good rummage about and here's what I found: The battle folders in the world/maps/custom folder (not the world/maps/battle/custom) are actually custom maps. So all you have to do is to create the basic map in the editor, save it and cut and paste it from world/maps/battle/custom to world/maps/custom. It's that simple. I tried it out and got a custom map with the pyramids in it, and it works, at least in custom battles. I'll upload it somewhere for you if I can.

  16. #16
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Let's get to work: MP maps

    Here you go: http://koti.mbnet.fi/makealho/Pyramids.zip

    Just unzip the folder to world/maps/custom and it should work.

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