Question.......
Is this an improvement?
.......Orda
Question.......
Is this an improvement?
.......Orda
I know it's *a bit* crude, but it's just to show it can be done.. And so that someone could test that it works in MP too, as I'm currently having massive problems with my comp and Rome. Don't look at the map, just try it if it works
![]()
I named the following maps:
Noricum location 105 102
Pannonia Superior location 110 97
Syracusae location 105 46
Gibraltar location 12 52
copy+paste the following text into your custom_locations.txt file (Activision/Rome - Total War/Data) and you can use these maps in MP:
custom_location Gallic Countryside +1+0
{
location 162 112
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside +0+1
{
location 161 113
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside +1+1
{
location 162 113
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside -1+0
{
location 160 112
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside +0-1
{
location 161 111
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside -1-1
{
location 160 111
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside -1+1
{
location 160 113
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gallic Countryside +1-1
{
location 162 111
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Noricum
{
location 105 102
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum +0+1
{
location 105 103
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum +1+0
{
location 106 102
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum +1+1
{
location 106 103
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum +0-1
{
location 105 101
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum -1+0
{
location 104 102
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum -1-1
{
location 104 101
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum -1+1
{
location 104 103
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Noricum +1-1
{
location 106 101
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior
{
location 110 97
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior +0+1
{
location 110 98
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior +1+0
{
location 111 97
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior +1+1
{
location 111 98
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior +0-1
{
location 110 96
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior -1+0
{
location 109 97
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior -1-1
{
location 109 96
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior -1+1
{
location 109 98
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Pannonia Superior +1-1
{
location 111 96
image data/menu/grass3.tga
sett_locked no
summer no
}
custom_location Syracusae
{
location 105 46
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae +0+1
{
location 105 47
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae +1+0
{
location 106 46
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae +1+1
{
location 106 47
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae +0-1
{
location 105 45
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae -1+0
{
location 104 46
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae -1-1
{
location 104 45
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae -1+1
{
location 104 47
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Syracusae +1-1
{
location 106 45
image data/menu/grass2.tga
sett_locked no
summer no
}
custom_location Gibraltar
{
location 12 52
image data/menu/grass2.tga
sett_locked no
summer no
}
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
a few more, named:
Aelwyn's Highland location 32 150
custom_location Aelwyn's Highland
{
location 32 150
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland +0+1
{
location 32 151
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland +1+0
{
location 33 150
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland +1+1
{
location 33 151
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland +0-1
{
location 32 149
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland -1-1
{
location 31 149
image data/menu/grass1.tga
sett_locked no
summer no
}
custom_location Aelwyn's Highland +1-1
{
location 33 149
image data/menu/grass1.tga
sett_locked no
summer no
}
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
Has anyone tried the pyramid-map-thingy in MP?
Just to confirm that it works so we could proceed to do real MP maps.
Re: Historical battles
I really don't understand this editor tool at all. I can edit a map ok [ still preferred the previous editor tools though ] but when it comes to picking armies and units, it will not work. Why are some of my editor toggles greyed out? All I seem able to do is edit a battle description and choose a home faction.
Anyone got this working?
.....Orda
You can create an army, can't you? First make the army, select it from the factions tree and you can make the army's deployment zone (The depl. zone button get colored). Once you have placed it you can place the units (units bttn get coloured), assuming you have still the army selected.
Still dunno so much about the unit placement bit, I have accidentally wiped out entire armies. The editor is sometimes a bit awkward.
And if you find a way to add a working fort...
Bookmarks