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  1. #1

    Default Re: Let's get to work: MP maps

    Question.......

    Is this an improvement?

    .......Orda

  2. #2
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Let's get to work: MP maps

    I know it's *a bit* crude , but it's just to show it can be done.. And so that someone could test that it works in MP too, as I'm currently having massive problems with my comp and Rome. Don't look at the map, just try it if it works

  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Let's get to work: MP maps

    I named the following maps:

    Noricum location 105 102
    Pannonia Superior location 110 97
    Syracusae location 105 46
    Gibraltar location 12 52

    copy+paste the following text into your custom_locations.txt file (Activision/Rome - Total War/Data) and you can use these maps in MP:


    custom_location Gallic Countryside +1+0
    {
    location 162 112
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +0+1
    {
    location 161 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +1+1
    {
    location 162 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1+0
    {
    location 160 112
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +0-1
    {
    location 161 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1-1
    {
    location 160 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside -1+1
    {
    location 160 113
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Gallic Countryside +1-1
    {
    location 162 111
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Noricum
    {
    location 105 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +0+1
    {
    location 105 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1+0
    {
    location 106 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1+1
    {
    location 106 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +0-1
    {
    location 105 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1+0
    {
    location 104 102
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1-1
    {
    location 104 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum -1+1
    {
    location 104 103
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Noricum +1-1
    {
    location 106 101
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior
    {
    location 110 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }

    custom_location Pannonia Superior +0+1
    {
    location 110 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1+0
    {
    location 111 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1+1
    {
    location 111 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +0-1
    {
    location 110 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1+0
    {
    location 109 97
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1-1
    {
    location 109 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior -1+1
    {
    location 109 98
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Pannonia Superior +1-1
    {
    location 111 96
    image data/menu/grass3.tga
    sett_locked no
    summer no
    }


    custom_location Syracusae
    {
    location 105 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +0+1
    {
    location 105 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1+0
    {
    location 106 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1+1
    {
    location 106 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +0-1
    {
    location 105 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1+0
    {
    location 104 46
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1-1
    {
    location 104 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae -1+1
    {
    location 104 47
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }

    custom_location Syracusae +1-1
    {
    location 106 45
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }


    custom_location Gibraltar
    {
    location 12 52
    image data/menu/grass2.tga
    sett_locked no
    summer no
    }
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default Re: Let's get to work: MP maps

    a few more, named:

    Aelwyn's Highland location 32 150


    custom_location Aelwyn's Highland
    {
    location 32 150
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }


    custom_location Aelwyn's Highland +0+1
    {
    location 32 151
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }

    custom_location Aelwyn's Highland +1+0
    {
    location 33 150
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }

    custom_location Aelwyn's Highland +1+1
    {
    location 33 151
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }

    custom_location Aelwyn's Highland +0-1
    {
    location 32 149
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }

    custom_location Aelwyn's Highland -1-1
    {
    location 31 149
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }

    custom_location Aelwyn's Highland +1-1
    {
    location 33 149
    image data/menu/grass1.tga
    sett_locked no
    summer no
    }
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  5. #5
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
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    Default Re: Let's get to work: MP maps

    Has anyone tried the pyramid-map-thingy in MP?

    Just to confirm that it works so we could proceed to do real MP maps.

  6. #6

    Default Re: Let's get to work: MP maps

    Re: Historical battles

    I really don't understand this editor tool at all. I can edit a map ok [ still preferred the previous editor tools though ] but when it comes to picking armies and units, it will not work. Why are some of my editor toggles greyed out? All I seem able to do is edit a battle description and choose a home faction.
    Anyone got this working?

    .....Orda

  7. #7
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Let's get to work: MP maps

    You can create an army, can't you? First make the army, select it from the factions tree and you can make the army's deployment zone (The depl. zone button get colored). Once you have placed it you can place the units (units bttn get coloured), assuming you have still the army selected.

    Still dunno so much about the unit placement bit, I have accidentally wiped out entire armies. The editor is sometimes a bit awkward.

    And if you find a way to add a working fort...

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