Get RTR and they won't be so useless. They actually apear before the MArian reform so you acn use them longer. I know what you mean though.
Get RTR and they won't be so useless. They actually apear before the MArian reform so you acn use them longer. I know what you mean though.
Personally I wont use any mod on RTW until I feel that the games has gotten me that way.
No offence to those that put their mush appreciated effort into RTR. But I like to play the game as I payed for it - worse or better.
And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
Oh, don't sorrow, no don't weep
For tonight at last I am coming home.
I am coming home.
By golly, and I always thought that the Marius reforms were historically tied to the size of the Roman Empire. I am sure that I can remember reading 40 years ago in some history book that as the Empire grew, it became impractical for the old and venerable citizen farmer, citizen soldier system to continue simply because you can't farm the fields if you are up in Transalpine Gaul, or in the far yonders of Hispania fighting for Senate and country -- doesn't that make sense?
Oh well, chalk it up to revisionist history I guess.
They were historically tied to Marius and the changes he instituted while pooling poorer classes into military service, not exactly revisionist history. If he isn't born yet...well, it is tough to envision having his reforms. Now the drivers for them were present even earlier than Marius. Some organic changes had been occurring for centuries. Remember Rome had fielded a hoplite army up until ~the 2nd Samnite War. When Rome adopted expansion outside of Italy during the 1st Punic war, longer service away from home became normal. Rome continued to adapt. but it was another 150 years before Marius instituted his reforms. Rome had been heavily engaged in Spain for at least 110 years before the reforms.Originally Posted by froglegs
Rome Total War, it's not a game, it's a do-it-yourself project.
Another quirk along with the Praetorian Cohorts and the Early Legionairy Cohorts are the Cavalry Auxilia - just like the Praetorians yet more post-Marian style troops that you can recruit before the Reform.
I still contend that the "Reforms" came about because of the need to have a standing army for operations outside of Italy proper, not because of some creative genius by the name of Marius. If there were no Marius, there still would have been similiar reforms. The key is the size of the empire -- which was becoming a problem. The "Reforms" were the solution.
The "trigger" was the annihilation at Arausio in 105 BC of a Roman army of 80,000 plus 40,000 civilians. This was a Roman army comprised of the "poorer classes" that had become the norm for that time in operations away from the homeland. Although poorer, these men were still not professionals. As Roman citizens, they were forced to serve and fight a foreign war that had little to do with the defense of the homeland (Italy proper). The lesson here has been repeated over and over again.
Interestingly enough, it's 217 B.C, have an Imperial Palace in Capua and no reforms...
Looks like there is more to the trigger than 220 B.C and an Imperial Palace on the Italian Penninsular.![]()
- I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?
- Communism!
- That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.
Early legions were 'useless' before too;)Originally Posted by Kaldhore
Though there is one 'use' for them, if you're making war on barbarians and you want to keep on topping up your battle losses in conquered settlements then you'll need to use early legions as your main troops as they are the highest that barbarian cities (Heroes Hall) can manage.
With proper legions you have to either bring in reinforcements from your home cities or merge units to top them up.
Same here, though the Marian Reforms for me as the Scipii occured in 218 BC, despite my having built an imperial palace long before.Originally Posted by Butcher
One theory I have is that maybe the reforms are triggered when ROME builds an imperial palace, would make more sense. *shrugs*
Originally Posted by Es Arkajae
So if I wanna storm Rome as early as possible with Carthage I'll never get the General upgrade? I hope this isn't true.
I think the reforms are just for the Romans... I don't think Carthage has these reforms?
Caeser is right. You can upgrade your towns as much as you want as any non-Roman faction, and do not have to worry about those Roman factions being effected. The reforms are only triggered at at least 220 bc and by Roman factions only, not to mention they have to build their Imperial Palace on the Italian Peninsula.
Theoretically, you could fully upgrade your towns and units and storm Italy while any Roman faction could only muster Hastati and Principes.
Could have sworn I read somewhere here that every faction's General upgrade was triggered by the Marian Reforms. Nevermind, sorry.![]()
no it isn't. but if one roman faction has the imperial palace in the italian peninsula and get marian reforms every roman faction does.
We do not sow.
I am playing as the romans (installed the game --> R:TR 5.1).
I have CTD since 217 BC every turn and I don't have the Marius reforms yet.
I have the last palace in Italy ...
after the game CTD, I load the save file and play one turn and then CTD again.
I am at the year 212 Bc ...
I am working with windows XP ...
The thing is that with Rome V.1 I did get the reform.
but since then I played the game but usually it was over before the event took place.
I did a test and skipped the buildings and battles and just "End Turn" antil 199 Bc ...
the game didn't CTD and I didn't get the reforms.
I have heard that their is a infamous Marius Reforms CTD that has come about with the introduction of 1.2.
What am I need to do now ???
Stop playing with Rome ...
Is a way to cange the File.
Do I need to Reinstall the game ???![]()
Last edited by Lt Mor; 02-18-2005 at 20:12.
Lt Mor,
When you play with fire (mods) you might get burned. I would suggest you uninstall the RTR, and RTW. Do a new install from the original disk and then install the 1.2 patch. Try it and it should work. If you want to try RTR again after that, I would suggest you research the results of others who have before you do it.
There must be something more than the 2 requirements that trigger the reform because I had an Imperial Palace at Capua and it was finished by 220 BC. The reform did not happen until 218. I don't know if it was coincidence or not, but I upgraded the academy at Capua, and the reform took place on the turn it was completed. I'm beginning to wonder if another building must be built in the Imperial Palace city in order to trigger the reform.
Maybe a CA rep is reading this and can clarify?
"If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
" - killemall54
"An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt
I believe the Imperial palaces have to be present in one of the core Roman provinces, basically any of the starting provinces owned by the Senate, the Julii, the Brutii and the Scipii. Since Mediolanium and Patavium start off in Gallic and/or Rebel hands they don't count.Originally Posted by Lord Ovaat
Last edited by Spino; 02-18-2005 at 21:01.
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
Well, isn't Capua a core province? It's the only one the Scipii get in Italy at game start. I really think there is a 3rd condition.
"If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
" - killemall54
"An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt
Since the statements that I read said there is a chance/probability of getting the reforms with the above conditions met, it doesn't surprise me at all that it could take some years before they finally occur. It doesn't say the reform *will* occur at 220 BC with an imperial palace on the peninsula in the hands of one of the 3 Roman family factions.
This is most likely somewhat similar to the old MTW/VI trigger to have an increasing chance of "random death" of the king starting at age 56. Only problem is, CA has had notorious trouble with the programming logic of triggers (look at vices/virtues in RTW for a present example, or the weather changes in battle in RTW, MTW, and VI) so they ended up with a trigger that killed the king at 56 every single time...until a much requested final patch was made to correct the defect.
However, as Spino has said in this thread, and many of us have stated in others: RTW is in need of "eras" as used in MTW. The lack of eras makes the reforms largely unnecessary/superfluous.
Rome Total War, it's not a game, it's a do-it-yourself project.
Red Harvest,
Your response makes good sense. If the chance is random and begins after 220 BC then it could be quite a while before the reforms come. It could be a cumulative chance too, so each turn, the chance gets greater and greater. So the third factor would be: LUCK.
"If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
" - killemall54
"An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt
I thought I read somewhere on one of the text files that had "marian reform 156" or some where around in the fifties?
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
To Old celt :
It is true mods are fire, but I think that RT:R team made a great job with the game, that I am wiling to stop play with the Rome until their new mod V5.2 or V6.0 (I started new game with greek).
In the other and I agree their should be in era chapter with the game.
Last edited by Lt Mor; 02-19-2005 at 08:49.
how delete marian reform from game ??
i don't need this reform
also in patch 1.2 rebels not work with marian reforms and game have ctd.
who know how delete this reform ??????????????????????????
what i need for it ??????????
or how fix bug from patch 1.2 with rebels and marian reform ctd with rebels fraction ????
Vlad mod(rome v 1.5):
https://depositfiles.com/files/j92j9iovi
BARB INVASION 1.6 new: https://files.filefront.com/VLAD+MOD.../fileinfo.html
To effectively delete the effects of the reforms, one could eliminate all the build file references that say "and not marian_reforms" so that when they occur the velites/hastati/principes/triarii are still buildable. The units that say, "and marian_reforms" could be commented out of the build list so that they can never be built. That should force things to remain unchanged despite the reforms occurring. Haven't tested this though.
And the Praetorian Cohorts in the game have a stat error that allows them to be built early because they lack the Marian reform requirement. How do I know for sure it is unintentional? The Tech Tree foldout says "Praetorian Cohort (am)"--where "am" = after Marian refroms. This was impossible before the 1.2 patch, because building the palace triggered the reforms every time, but now it does not.
Rome Total War, it's not a game, it's a do-it-yourself project.
this is done i delete full words: not marian reforms and marian reforms - but this words not delete marian refors in game !!!!!!!!!!!!To effectively delete the effects of the reforms, one could eliminate all the build file references that say "and not marian_reforms" so that when they occur the velites/hastati/principes/triarii are still buildable.
Vlad mod(rome v 1.5):
https://depositfiles.com/files/j92j9iovi
BARB INVASION 1.6 new: https://files.filefront.com/VLAD+MOD.../fileinfo.html
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