Results 1 to 30 of 55

Thread: Marian Reforms

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Squirrel Watcher Member Sinner's Avatar
    Join Date
    Aug 2004
    Posts
    390

    Default Re: Marian Reforms

    Umm, that's why I said 'earliest date'. Post-patch the requirements for the reforms are to build an Imperial Palace in an Italian, with the date 220BC or later. So the earliest allowable date is 220BC, and it is fixed since we cannot mod that date.
    Last edited by Sinner; 02-09-2005 at 15:35.

  2. #2

    Default Re: Marian Reforms

    Sorry, I mis-read your previous post into something quite different. Consider I've said nothing ^^
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Marian Reforms

    If you dig into the data files, you'll find there is now a "hidden resources italy". All the provinces on the Italian peninsula have this resource, and yes, that includes Mediolanium and Patavium. Since no units require that resource to be built, I assume it's there for the Reforms trigger. There's also a "hidden resources rome", but it's in there for the First Cohorts. They can now be built at a barracks, one size greater than the regular legionary cohort could be, but only in Rome.
    Age and treachery will defeat youth and skill every time.

  4. #4
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Marian Reforms

    I hate that the Marian reforms trigger date is so early (220 BC). I understand that the reason for this is because most campaigns are over long before the Marian reforms actually took place but CA should have seen this coming. CA should have taken a page from their Medieval playbook and incorporated eras into Rome or in the very least included a variation of Rome's provincial campaign, one that starts sometime after the Second Punic War.

    This is the one area where Medieval shines over Rome. Because of the lack of eras and Glorious Achievement goals in RTW's campaign game few gamers will see their campaigns progress beyond 150 BC and even fewer to 100 BC or beyond. There's simply no incentive to keep playing other than to see if you can conquer more than 50 provinces.

    Well, the good news is at least we can mod the game so that the Marian reforms do not affect gameplay. Thanks to the available options in the text files we can it so that Republic era troops are unaffected by the Marian reforms and remove Marian reform units from the game competely. I'm sure numerous solutions will become available over time thanks to the TW modding community.

    However, I don't think it's asking too much for CA to make it so we can change the Marian reform trigger date via a simple change in the descr_strat.txt file. This would be a welcome addition for the expansion pack.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  5. #5
    Enforcer of Exonyms Member Barbarossa82's Avatar
    Join Date
    Aug 2004
    Location
    Englaland (and don't let the Normans tell you any different!)
    Posts
    575

    Default Re: Marian Reforms

    Oh, this is very, very lame - just built an Imperial Palace as Macedon, and there is no sign of the upgraded armoured generals' bodyguards. New generals, and old generals retrained at the city with the Imperial palace, come out with the crappy old bodyguards. So it looks as if other factions' development in generals' bodyguards is dependent on SOMEONE ELSE (i.e. the Romans) building an Imperial palace in Italy. And since I've conquered the whole of Italy, they ain't going to do it.
    Has anyone experienced any different?
    Self-proclaimed winner of the "Member who Looks Most Like their Avatar" contest 2007

    My Armenian AAR

  6. #6

    Default Re: Marian Reforms

    Maybe the Reforms could be linked to popularity with the people as well. So you'd need an Imperial Palace, be past 220, but you'd also need the support of the people in order to push the reforms past the Senate.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  7. #7
    Member Member Lord Ovaat's Avatar
    Join Date
    Mar 2004
    Location
    Pennsylvania
    Posts
    919

    Default Re: Marian Reforms

    I, too, would like to see a definative answer to the reform "turn-on". I am currently in a Julii "test" campaign to see what's new & what's not. As it now stands I have Imp Palaces and Urban Bar in both Mediolanium and Patavium, and the date is 211. Still no reform. So if it's tied to the peninisula, then the above two cities aren't considered part of it. However, the real reason I'm posting is concerning what I CAN produce--Pratorian Guards! Yup. No legionaires, no heavy cav, but the guards are buildable after the Palace. This is a glitch I'm sure I can fix on my own, but the typical buyer has no concept of altering the stats. Almost seems like a "cheat" to build them. But then, Macedon has been really arrogant of late, what with their whinny "Give us 10,000 den or we'll attack." HuH! Reminds me of the old Peter Seller's movie, "The Mouse That Roared." Jeese.
    Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO