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  1. #1

    Default Re: Marian Reforms

    I thought I read somewhere on one of the text files that had "marian reform 156" or some where around in the fifties?
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  2. #2
    Member Member Lt Mor's Avatar
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    Default Re: Marian Reforms

    To Old celt :

    It is true mods are fire, but I think that RT:R team made a great job with the game, that I am wiling to stop play with the Rome until their new mod V5.2 or V6.0 (I started new game with greek).

    In the other and I agree their should be in era chapter with the game.
    Last edited by Lt Mor; 02-19-2005 at 08:49.

  3. #3
    Member Member vlad 1's Avatar
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    Default Re: Marian Reforms

    how delete marian reform from game ??
    i don't need this reform
    also in patch 1.2 rebels not work with marian reforms and game have ctd.

    who know how delete this reform ??????????????????????????
    what i need for it ??????????

    or how fix bug from patch 1.2 with rebels and marian reform ctd with rebels fraction ????

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Marian Reforms

    To effectively delete the effects of the reforms, one could eliminate all the build file references that say "and not marian_reforms" so that when they occur the velites/hastati/principes/triarii are still buildable. The units that say, "and marian_reforms" could be commented out of the build list so that they can never be built. That should force things to remain unchanged despite the reforms occurring. Haven't tested this though.

    And the Praetorian Cohorts in the game have a stat error that allows them to be built early because they lack the Marian reform requirement. How do I know for sure it is unintentional? The Tech Tree foldout says "Praetorian Cohort (am)"--where "am" = after Marian refroms. This was impossible before the 1.2 patch, because building the palace triggered the reforms every time, but now it does not.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5
    Member Member vlad 1's Avatar
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    Default Re: Marian Reforms

    To effectively delete the effects of the reforms, one could eliminate all the build file references that say "and not marian_reforms" so that when they occur the velites/hastati/principes/triarii are still buildable.
    this is done i delete full words: not marian reforms and marian reforms - but this words not delete marian refors in game !!!!!!!!!!!!

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