Ahum. You can give most units a secondary weapon, which you do by filling in a non-zero attack value in that unit's stats in export_descr_unit.txt, but you also have to make sure that the model (.cas files) used by that unit actually has a secondary weapon (not entirely sure what will happen if it doesn't - possibly the model will just display without a weapon when it's using secondary), and that the model type description in descr_model_battle.txt properly lists a second skeleton for the secondary weapon.Originally Posted by Legionario
Units which cannot have a secondary weapon are those where the secondary weapon stats are already used for something else: dog handlers, siege artillery, elephants, chariots are all cases where this is true.
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