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  1. #1
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default HInts for managing morale in battles on Hard...

    I have just started playing witht the battlefield difficulty on Hard rather than Medium (because I believe Hard only gives the AI a bit of a morale boost but hopefully unlocks more tactical options for the AI) and I don't like the super AI units of Very Hard...

    I have been having a few set backs in my new Greek campaign. I am setting up classic greek style battles against other Greek nations, a wall of pikes with cavalry on the wings. The AI is setting up in a similar manner, but when my line impacts their and my cavalry engage the enemy cavalry on the wings I get about 10 seconds of battle before getting a rolling route running through my whole battleline... Now there where a number of things against me here. We where attacking up hill (but in good order) and had come under missle fire approaching the enemy (but had suffered few casualties to it). I am not sure what triggered the rout (it was too quick to spot)...

    Bizarrly enough I won the battle as what was left of my troops rallied at the bottom of the hill and the enemy was so scattered from chasing my routers that I could take them on piecemeal (luck!)...

    Any hints for battles on Hard????

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    Guest Es Arkajae's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    Quote Originally Posted by Bob the Insane
    (because I believe Hard only gives the AI a bit of a morale boost but hopefully unlocks more tactical options for the AI)
    Can anyone verify this?

    I play on medium because I don't want my enemies to get an unfair stat advantage but if its just a morale advantage then that would be in fact an attraction, the AI breaks too easy as it is.

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    I got this impression from observation of testing roman peasant vs roman peasant battles.

    On medium each side loses about the same number of man at about the same rate..

    On Hard men appear to be lost at the same rate as in medium but your (the player's) men's morale level always seems to be worse than the enemies and 9 time out of 10 it is your guys who break first...

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    has a Senior Member HoreTore's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    Don't fear the AI bonuses on Very Hard.

    Yes, they get morale bonus, and I think they get an attack bonus too and you gets lower morale. But that only challenges your tactical ability. As the enemy are superior man to man, you'll have to even the odds by being a superior commander. It's really as simple as that, the harder it gets, the better the general you'll have to be. I've never played on anything below Very Hard in RTW, and I have no problem with it.

    When you move from medium/easy to very hard tho, you'll probably get a shock when you try playing as you've always done, but just adapt to it and modify your tactics, and you'll have no problem at all.
    Still maintain that crying on the pitch should warrant a 3 match ban

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    robotica erotica Member Colovion's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    I've always played on Hard, but it isn't. Hard is like Medium, but you can at least pretend that the enemy will put up a fight and you get to feel good about winning on a "hard" difficulty setting. Don't be afraid, it's not challenging. I'll soon be changing to VH in hopes that it'll challenge me more than Hard. I remember in MTW when I first joined the boards seeing everyone complaining about the game being so easy and all of them played on VeryHard or Hard. I could barely win on Medium with any continuity... now that I have some actual tactics and strategy behind me it's really not as hard as I first throught it was.
    robotica erotica

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    Guest Es Arkajae's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    No one here is 'afraid' of playing on hard:p, they/I believe that it just gives some silly unfair stat advantage to the other side rather than making them any smarter.

    I put 'better morale' in the same basket as 'smarter', as it means the enemy will last longer, able to put his plans into action.

    Now can anyone confirm that 'Hard' only gives a morale bonus?

    I imagine Bob would like to have it confirmed too, otherwise I better stop hijacking his thread~:p

  7. #7

    Default Re: HInts for managing morale in battles on Hard...

    Quote Originally Posted by Bob the Insane
    I have been having a few set backs in my new Greek campaign. I am setting up classic greek style battles against other Greek nations, a wall of pikes with cavalry on the wings. The AI is setting up in a similar manner, but when my line impacts their and my cavalry engage the enemy cavalry on the wings I get about 10 seconds of battle before getting a rolling route running through my whole battleline... Now there where a number of things against me here. We where attacking up hill (but in good order) and had come under missle fire approaching the enemy (but had suffered few casualties to it). I am not sure what triggered the rout (it was too quick to spot)...
    As someone who has played TW games on nothing but VH for as long as I can remember, here's what I'd say you did wrong:

    First, you cannot expect to win battles on the harder difficulty levels by just marching up for a slugfest - especially when you have a disadvantage like being on lower ground. If the two sides are roughly as strong as one another, then you have to use maneouvre.

    What I would probably have done in this battle of yours was try to take out the enemy cav BEFORE engaging the enemy infantry. You can do that by hanging back waiting for his cav to attack, or by trying to provoke him by feints. The idea is to get the enemy cav far away enough from their supporting inf's pointy sticks in order to deal a decisive blow without getting your own cav caught on them.

    Having done that, you THEN engage the enemy line from the front with your inf, while you take your cav to the enemy's rear. A few seconds after the two inf armies engage, whammo, you hit 'em in the rear with your cav and they rout.

    The second mistake you probably made was to underestimate the effect of missile fire on your own units. I've always found with all the TW titles on VH that a sure fire way to get an inf unit to rout quickly is to have it exposed to enemy missile fire at the same time it is engaged in melee. They really hate that!

    The idea is to either rout all his missile units with your cav first, or else to fall back and pepper his inf with your own missile units until THEY are the ones on the verge of breaking. And THEN you hit 'em with your inf.

    Basically, on VH, you have to employ the German concept of schwerpunkt - concentration of force. Try and get an overwhelming advantage at some point on the enemy force, if you can get some of them to rout you will then have the advantage of numbers against the rest.

  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: HInts for managing morale in battles on Hard...

    Quote Originally Posted by screwtype
    As someone who has played TW games on nothing but VH for as long as I can remember, here's what I'd say you did wrong:

    Thanks for that, that is the sort of thing I started this thread for...

    And that lesson is one have have learnt the hard way...

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