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Thread: Modding directory with 1.2

  1. #1

    Default Modding directory with 1.2

    Hi guys,

    Sorry to bother you but I read in one of the Fora that with 1.2 you could select with a command line a modding directory

    The effect was that the game will be looking first in this directory for any file and revert back to the standard structure if it could not find it.

    Has any of you stored the exact instructions about how to do it because I can't seem to find it again.

    Thx for your help

    PYJ99
    PYJ 99

    Me:TW Dev Team

  2. #2
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Modding directory with 1.2

    You put "-mod:my_dir" on the command line, which will cause the game to look first in my_dir and then in data. Note that this applies for the most part only to the descr_ / export_descr_ files and the contents of the world directory, and a few others. The original idea being that when you did a mod you'd install all your new files into my_dir and create a shortcut to rtw.exe with which to run your modded version of the game.
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  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Modding directory with 1.2

    hm this could've been very usefull, but if it only applies to txt files then it won't be enough for most mods :(
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  4. #4
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Modding directory with 1.2

    Quote Originally Posted by [cF]Adherbal
    hm this could've been very usefull, but if it only applies to txt files then it won't be enough for most mods :(
    Hopefully, it should be enough for quite a few. Those files I mentioned are the loading scripts, and control the bulk of the art resources which are loaded by the game.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Modding directory with 1.2

    on second thought, yeah it could be quite usefull, just not for total conversions who alter files in the pak files (pitty that a lot of the faction symbols are in there too). Thanks for including it :)
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  6. #6
    Modder Member Encaitar's Avatar
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    Default Re: Modding directory with 1.2

    Quote Originally Posted by JeromeGrasdyke
    Note that this applies for the most part only to the descr_ / export_descr_ files and the contents of the world directory, and a few others.
    Any chance we could get a list of those other files?

    This will certainly be a useful addition for modding, thanks CA.
    Encaitar Arandur

    Middle-earth: Total War Dev

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