The only way to make an assault less costly, artillery and then send in heavy troops. That said, I employ slightly different tactics on using artillery.
I target towers first starting with catapaults, then balista, then arrow towers. If you miss a tower, chances are you'll hit a wall, if you miss a wall, chances are you'll miss completely. By the time I have half a dozen flat towers, I usually have as many flat walls and bagging key walls is usually easy with 1/3 or more of your ammo left. If you have ammo left with half the fortifications flat, target enemy troops.
Withdraw the artillery when out of ammo or destroyed and bring in loads of heavy infantry and cav. Send in the infantry on march, set them to run/charge when close to the walls. Send the cav in before you set the infantry to charge, try to channel your assault through different holes in the fortifications to avoid traffic jams. If done right your cav should hit the defenders seconds before your infantry arrives to support. When heavy troops are not available I use scores of archers to weed out and snipe the enemy general and cav units. On my asaults I usually walk away with a 2 to 1 kill ratio in my favour. The only fights I ever really lose anymore on "hard" are castle sieges when I play the muslims (too early for gunpowder and heavy troops by the time I reach the endgame).
Some minor advice. Castles really don't dish out much damage unless it's later in the game and they have gunpowder based artillery. Don't bother targeting artillery towers unless you are assulting an upgraded citidel and you are planning to storm the gates (take out the bastion outside the main gate). Although the AI seems to be pretty accurate on defending artillery, it's still not accurate enough to be a real threat, and will be a HUGE help to you when you get your troops inside. Their artillery will weed out your troops by the handfull, but since it will fire on you inside it's own walls, it will weed out it's own troops and knock down it's own walls.
The biggest ally for a castle defender is bad pathing. Assaulting troops will get stuck on walls where they will get torched and rained on by arrows. Always target wide open paths and use the waypoints (shift+click) to make short distances between the waypoints in straight line of sight bunny hops. Nothing sucks more than having your troops stuck on a wall somewhere when you're going after enemy missle troops with them and you're distracted because you've got the enemy general pinned with your cav.![]()
Lastly, even if heavy troops are not available, ALWAYS use high morale troops and an expendable general. Holding a general back is likely going to get him a bad V&V, while sending him in will likely get him killed. The jedi tactic only works for defenders in siege assaults. Losing a general will likely route your troops who take a morale hit for assaulting a fortification.
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