Ok, this is something that probably bugs me the most in this game, so I decided to start a thread about it to see whether we can come up with something to ameliorate it. I can live with most of the other problems if I really have to, but chain routs are totally destroying my enjoyment.
To the best of my knowledge, morale modifiers are not externalized in RTW, as they haven't been in the previous TW titles either. So, the only thing I can do is up the general morale for units. This works to a point. If I do 1 vs 1 with slightly upped morale (+3 or +4) and use elite units, it looks decent - they fight for a long time, even longer than I'd like them to (up to around 90% casualties sometimes). But, and this is a big but, if I then take a balanced army and fight against another balanced army, despite the upped morale across the board chainrout happens almost upon contact again.
Therefore, just upping the morale is not really an answer. It makes units too tough in single combat, whereas it doesn't really do much to the chainrouting problem.
From what I remember from MTW, this would mean that the morale penalty for taking casualties is working ok, but situational modifiers are too exaggerated. Right now I suspect that the biggest problem is the penalty derived from being outnumbered/outclassed by the opponent. Here is my reasoning: with high killrates it's quite likely to cause massive casualties upon charge, especially with cavalry and doubling on a unit. This creates a huge morale drop in the attacked unit since suddenly it becomes outclassed, and makes it rout. Since units that rout no longer count as "allies in the area" when it comes to deciding whether a unit is outclassed or not, this creates a huge drop in morale of other units nearby as well (also seeing the unit flee - there's no more elite unit status etc. so all units count the same - but that's to be expected). So, the outclassing becomes an epidemic, and the AI turns tails in a matter of seconds.
I'm not sure whether having an enemy positioned to the flank is a bit high too, but that would be another thing to look at. I think that the abovementioned outclassing is a much bigger problem, however.
I think the chainrouts are the single biggest problem expressed as the "bad AI" complaints, i.e. chainrouting undelies most of those complaints. If you weren't able to rout the entire enemy army after taking only 30-40 casualties, I bet the AI would seem much better to everyone. I'd really like to hear what people who also feel there's something amiss with all these chainrouts think about the possible causes. Even if we won't be able to change anything directly, hopefully we'll manage to find workarounds or at least figure out where exaclty the issue really lies.
I know there are also those who are happy with the speed at which the battles develop at present. Here is to the hope that we may all be happy with the ultimate result of discussions such as this one (long live customizability).
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